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<blockquote data-quote="Mageman" data-source="post: 9025671" data-attributes="member: 6855469"><p>Fantasy grounds is far easier. It has a built in map creation tool or you can import any picture. The next set is you drop an encounter pin. Most rule sets have an automatic encounter generator also. You can easily do it manually. Just drag the monsters you want on the encounter and then you their tokens to the map. When you want to run the encounter you click on the encounter pin on the map and it automatically adds it to your combat tracker.</p><p></p><p>[USER=6796661]@MNblockhead[/USER] I said it's a prettier roll20 because they are both require programming with macros and HTML. They are literally the same type of program.</p><p></p><p>Fantasy grounds does not need port forwarding anymore. You can to LAN, direct connect or their free server.</p><p>Foundry most people have to pay for a server to run their games on and if not you have to port forward.</p><p></p><p>I can demo fantasy grounds for anyone that is interested.</p><p></p><p>I still play in three weekly games on foundry. I don't enjoy DMing on it because the prep is vastly longer then fantasy grounds.</p><p></p><p>I DM all my games on fantasy grounds because I don't have time to search for macros or some mod someone made. I want my game to run smooth right off the bat.</p></blockquote><p></p>
[QUOTE="Mageman, post: 9025671, member: 6855469"] Fantasy grounds is far easier. It has a built in map creation tool or you can import any picture. The next set is you drop an encounter pin. Most rule sets have an automatic encounter generator also. You can easily do it manually. Just drag the monsters you want on the encounter and then you their tokens to the map. When you want to run the encounter you click on the encounter pin on the map and it automatically adds it to your combat tracker. [USER=6796661]@MNblockhead[/USER] I said it's a prettier roll20 because they are both require programming with macros and HTML. They are literally the same type of program. Fantasy grounds does not need port forwarding anymore. You can to LAN, direct connect or their free server. Foundry most people have to pay for a server to run their games on and if not you have to port forward. I can demo fantasy grounds for anyone that is interested. I still play in three weekly games on foundry. I don't enjoy DMing on it because the prep is vastly longer then fantasy grounds. I DM all my games on fantasy grounds because I don't have time to search for macros or some mod someone made. I want my game to run smooth right off the bat. [/QUOTE]
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