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<blockquote data-quote="UngainlyTitan" data-source="post: 9025852" data-attributes="member: 28487"><p>The UI in FantasyGrounds is quirky to say the least but the basics are simple enough.</p><p>This<a href="https://www.youtube.com/c/Zacchaeus55" target="_blank"> guy Zacchaeus </a> is the best place to find some easy to follow in fairly short videos. If you dabble in a subscription dabble at the Ultimate level that way the players need not buy a version of the game and can connect with the demo version.</p><p>The big plus in my opinion is that you can storyboard your campaign as linked story windows and have links to the maps, and encounters.</p><p>You can create encounters by drag and drop. You have the Notes to share information with players.</p><p>There are a fair range of custom powers and effect you can create to customise things.</p><p>You can bypass the automation if you want and your house rules need it. </p><p>If you want to play with it on your own you can run the server locally on your machine and run a second instance as a player and connect to it.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9025852, member: 28487"] The UI in FantasyGrounds is quirky to say the least but the basics are simple enough. This[URL='https://www.youtube.com/c/Zacchaeus55'] guy Zacchaeus [/URL] is the best place to find some easy to follow in fairly short videos. If you dabble in a subscription dabble at the Ultimate level that way the players need not buy a version of the game and can connect with the demo version. The big plus in my opinion is that you can storyboard your campaign as linked story windows and have links to the maps, and encounters. You can create encounters by drag and drop. You have the Notes to share information with players. There are a fair range of custom powers and effect you can create to customise things. You can bypass the automation if you want and your house rules need it. If you want to play with it on your own you can run the server locally on your machine and run a second instance as a player and connect to it. [/QUOTE]
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