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<blockquote data-quote="Celebrim" data-source="post: 9025961" data-attributes="member: 4937"><p>Thanks, that's awesome. That gives me a chance to dabble with it and find out if it is right for me.</p><p></p><p>UPDATE: And ugh...</p><p></p><p>Yeah, I can't even tell who this product is marketed for. It's big selling point seems to be rules automation. My guess is that it plans to sustain itself by having users buy developer produced content. It's definitely not the intuitive easy to use 'digital battle map' that I want, despite supporting all of the line-of-sight features that I need. </p><p></p><p>Ughh... If all the tools are this bad, I'm going to have to put this project on hold for a year or two until I can write my own. I mean seriously, this is a professional product? Did anyone that designed this ever use a CAD program? AutoCAD is more intuitive, and I'm not looking for something that takes as much work to get going as AutoCAD. </p><p></p><p>It's telling that in their terminology a 'tile' is laid on top of an image and instead of being a component of an image itself. </p><p></p><p>What I want is a grid and to be able to snap pieces together on the grid as easily as using lego bricks or 3D terrain. Then I want to be able to drag some tokens on to it and have them snap to nearest grid corner. This isn't hard stuff.</p><p></p><p>UPDATE2: Yeah, seriously. RPTools - which is free - is far better designed and more intuitive than FG. Like, maybe the automated character sheets and things like that aren't there, but as a VTT, RPTools seems better first glance, and at the least is going to have much less steep of a learning curve.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9025961, member: 4937"] Thanks, that's awesome. That gives me a chance to dabble with it and find out if it is right for me. UPDATE: And ugh... Yeah, I can't even tell who this product is marketed for. It's big selling point seems to be rules automation. My guess is that it plans to sustain itself by having users buy developer produced content. It's definitely not the intuitive easy to use 'digital battle map' that I want, despite supporting all of the line-of-sight features that I need. Ughh... If all the tools are this bad, I'm going to have to put this project on hold for a year or two until I can write my own. I mean seriously, this is a professional product? Did anyone that designed this ever use a CAD program? AutoCAD is more intuitive, and I'm not looking for something that takes as much work to get going as AutoCAD. It's telling that in their terminology a 'tile' is laid on top of an image and instead of being a component of an image itself. What I want is a grid and to be able to snap pieces together on the grid as easily as using lego bricks or 3D terrain. Then I want to be able to drag some tokens on to it and have them snap to nearest grid corner. This isn't hard stuff. UPDATE2: Yeah, seriously. RPTools - which is free - is far better designed and more intuitive than FG. Like, maybe the automated character sheets and things like that aren't there, but as a VTT, RPTools seems better first glance, and at the least is going to have much less steep of a learning curve. [/QUOTE]
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