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Best VTT for automating 5e combat
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<blockquote data-quote="MNblockhead" data-source="post: 8085334" data-attributes="member: 6796661"><p>After nearly half a year of heavily testing most of the major VTTs available (Roll20, d20pro, Fantasy Ground Class & Unity, Astral, MapTool, and Foundry), I settled on Foundry. I don't regret it, as it is a great VTT with an active moding community that let's you add all kinds of cool features not in the base product. </p><p></p><p>But the one area where I would like better functionality is with combat automation, especially applying area of effect saves and damage to a group of combatants. </p><p></p><p>The 5e system for Foundry is actively being developed and constantly improving and there are a number of third-party mods you can apply to the base came to help with combat, so I hope that it won't be long before the combat features for 5e are as impressive as the rest of the product. </p><p></p><p>But I'm interested in what other DMs running games in VTTs feel about the combat automations in other systems? I know that some VTTs have cool graphic effects for spells and such (I think Foundry with some mods is the best in this area). But I'm more interest in 5e RAW compliant automations for group saves, applying damage, tracking conditions, tracking spell times, etc.</p><p></p><p>My thoughts, focusing on 5e RAW:</p><p></p><p>Fantasy Ground Classic - If you get all the rules material, and invest the time to get over the learning curve, and run an adventure prepped for FGC, I think it wins hands down. I don't know how difficult it is to home brew monsters, etc., but I suspect it is about the same as most VTTs. </p><p></p><p>d20pro: by far my favorite experience for running combat in a VTT. It is intuitive and fun. But seems best for one on one. Also it doesn't have all the published WotC material, so there would be more data entry involved, even if you only use WotC monsters or only ran WotC adventures. </p><p></p><p>Roll20: I don't have much experience with Roll20 as a DM. I don't recall there being much automation in the game I've joined as a player, but am not sure if that is a limitation of the tool or because the DM didn't use them. </p><p></p><p>MapTool. You can automate almost anything but it requires a lot of customization and time to create macros, enter data, etc. I've used MapTool heavily but never bothered with automations. </p><p></p><p>I don't have enough experience with other VTTs to discuss their automation abilities.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8085334, member: 6796661"] After nearly half a year of heavily testing most of the major VTTs available (Roll20, d20pro, Fantasy Ground Class & Unity, Astral, MapTool, and Foundry), I settled on Foundry. I don't regret it, as it is a great VTT with an active moding community that let's you add all kinds of cool features not in the base product. But the one area where I would like better functionality is with combat automation, especially applying area of effect saves and damage to a group of combatants. The 5e system for Foundry is actively being developed and constantly improving and there are a number of third-party mods you can apply to the base came to help with combat, so I hope that it won't be long before the combat features for 5e are as impressive as the rest of the product. But I'm interested in what other DMs running games in VTTs feel about the combat automations in other systems? I know that some VTTs have cool graphic effects for spells and such (I think Foundry with some mods is the best in this area). But I'm more interest in 5e RAW compliant automations for group saves, applying damage, tracking conditions, tracking spell times, etc. My thoughts, focusing on 5e RAW: Fantasy Ground Classic - If you get all the rules material, and invest the time to get over the learning curve, and run an adventure prepped for FGC, I think it wins hands down. I don't know how difficult it is to home brew monsters, etc., but I suspect it is about the same as most VTTs. d20pro: by far my favorite experience for running combat in a VTT. It is intuitive and fun. But seems best for one on one. Also it doesn't have all the published WotC material, so there would be more data entry involved, even if you only use WotC monsters or only ran WotC adventures. Roll20: I don't have much experience with Roll20 as a DM. I don't recall there being much automation in the game I've joined as a player, but am not sure if that is a limitation of the tool or because the DM didn't use them. MapTool. You can automate almost anything but it requires a lot of customization and time to create macros, enter data, etc. I've used MapTool heavily but never bothered with automations. I don't have enough experience with other VTTs to discuss their automation abilities. [/QUOTE]
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