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Best VTT for automating 5e combat
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<blockquote data-quote="tsodge" data-source="post: 8085513" data-attributes="member: 7026123"><p>I've used roll20 (complex and expensive if you want automation IMO) and I'm now using foundry, mostly so that when I'm working on my game I'm also learning JavaScript. Plus it was a 1 off purchase (I'm hosting it on a free AWS instance, I've run it from a low spec laptop on poor internet at home too, it works perfectly, just slow to load a new map as it has to load from the DM computer to each persons browser.</p><p></p><p>It can feel like lot of work to go through all the foundry community modules to find your setup, but I've got everything working now: you target an enemy and roll an attack, AC determines hit/miss, DMG applies. Or roll an aoe and it makes you place a template on the map, then targets the tokens in the template for a saving throw, calculates pass or fail. damage applies either after DM/player prompt or auto, can also be applied afterwards with a right click (double DMG half or normal). Most of those bits are optional settings, lots of configuration available.</p><p></p><p>I have about 50 modules installed totally so I'd have to go through and check which ones are doing what, but I think the combat automation is just 2/3 of them (erm... Let me Roll That For You and Enhanced Combat if I was to guess). You can do really fancy things with Triggerly if full automation is your goal (mine is, I'm currently working on some procedural map building tools for foundry <img class="smilie smilie--emoji" alt="😁" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f601.png" title="Beaming face with smiling eyes :grin:" data-shortname=":grin:" loading="lazy" width="64" height="64" />)</p></blockquote><p></p>
[QUOTE="tsodge, post: 8085513, member: 7026123"] I've used roll20 (complex and expensive if you want automation IMO) and I'm now using foundry, mostly so that when I'm working on my game I'm also learning JavaScript. Plus it was a 1 off purchase (I'm hosting it on a free AWS instance, I've run it from a low spec laptop on poor internet at home too, it works perfectly, just slow to load a new map as it has to load from the DM computer to each persons browser. It can feel like lot of work to go through all the foundry community modules to find your setup, but I've got everything working now: you target an enemy and roll an attack, AC determines hit/miss, DMG applies. Or roll an aoe and it makes you place a template on the map, then targets the tokens in the template for a saving throw, calculates pass or fail. damage applies either after DM/player prompt or auto, can also be applied afterwards with a right click (double DMG half or normal). Most of those bits are optional settings, lots of configuration available. I have about 50 modules installed totally so I'd have to go through and check which ones are doing what, but I think the combat automation is just 2/3 of them (erm... Let me Roll That For You and Enhanced Combat if I was to guess). You can do really fancy things with Triggerly if full automation is your goal (mine is, I'm currently working on some procedural map building tools for foundry 😁) [/QUOTE]
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Best VTT for automating 5e combat
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