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General Tabletop Discussion
*Dungeons & Dragons
Best VTT for the most players?
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<blockquote data-quote="cmad1977" data-source="post: 7971551" data-attributes="member: 6791950"><p>So...</p><p>I’d say it is worth the subscription IF you will be using Roll20 for a significant time. I’ve been using it with the same group of people for some time now: I’ve found the lighting, storage space and API scripts( pretty easy to install and add some cool functionalities)to be worth it. However, if you’re using a VTT as a stopgap I’m not certain a subscription is strictly necessary. My players LIKE the extra stuff(especially apparently the dynamic lighting)...but would totally play without and not care either way. If performance was an issue for one them we’d play without the lighting to accommodate them. </p><p></p><p>The learning curve of lighting/fog of war:</p><p>The dynamic lighting isn’t hard to set up I don’t think. You just lay lines on a ‘lighting’ layer that prevent light from passing through them. I’d say that the trickiest thing is making sure the token a player or npc uses has the settings right. </p><p></p><p>I have a couple other “tips” regarding the lighting that I learned by doing it “wrong”:</p><p>Don’t use both FoW and DL: it seems to get reaaallly slow. Maybe not for everyone but when I have both the DL and the FoW active everyone’s performance takes a hit. I do really like the combination of the two and I know Roll20 is working on combining them now so we’ll how that goes. </p><p>Don’t use it on EVERY map! Seriously.,. Not every tavern need fancy lighting effects. What was I doing? </p><p>Used a separate line and color for the doors on the lighting layer. So you can remove them when players open the doors. Also, add a little hook or bend at one end of the ‘door line’. Makes it easier to grab . </p><p>If you CAN (not all published maps are built for this) recess the “wall” on the lighting layer slightly behind the edge of the wall on the map. This way the PLAYERS actually see a bit of wall instead of a sudden black void.</p></blockquote><p></p>
[QUOTE="cmad1977, post: 7971551, member: 6791950"] So... I’d say it is worth the subscription IF you will be using Roll20 for a significant time. I’ve been using it with the same group of people for some time now: I’ve found the lighting, storage space and API scripts( pretty easy to install and add some cool functionalities)to be worth it. However, if you’re using a VTT as a stopgap I’m not certain a subscription is strictly necessary. My players LIKE the extra stuff(especially apparently the dynamic lighting)...but would totally play without and not care either way. If performance was an issue for one them we’d play without the lighting to accommodate them. The learning curve of lighting/fog of war: The dynamic lighting isn’t hard to set up I don’t think. You just lay lines on a ‘lighting’ layer that prevent light from passing through them. I’d say that the trickiest thing is making sure the token a player or npc uses has the settings right. I have a couple other “tips” regarding the lighting that I learned by doing it “wrong”: Don’t use both FoW and DL: it seems to get reaaallly slow. Maybe not for everyone but when I have both the DL and the FoW active everyone’s performance takes a hit. I do really like the combination of the two and I know Roll20 is working on combining them now so we’ll how that goes. Don’t use it on EVERY map! Seriously.,. Not every tavern need fancy lighting effects. What was I doing? Used a separate line and color for the doors on the lighting layer. So you can remove them when players open the doors. Also, add a little hook or bend at one end of the ‘door line’. Makes it easier to grab . If you CAN (not all published maps are built for this) recess the “wall” on the lighting layer slightly behind the edge of the wall on the map. This way the PLAYERS actually see a bit of wall instead of a sudden black void. [/QUOTE]
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Best VTT for the most players?
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