Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Best VTT for the most players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Don Durito" data-source="post: 7974469" data-attributes="member: 6687260"><p>I've found Roll20 to be very oddly designed.</p><p></p><p>It's both very unintuitive and very finicky. To get dynamic lighting or tokens to work you have to click so many options and often you have to do them in the right order. For example, players can't see the names of each others tokens unless you go in and click show nameplate (which seems obvious) but then you have to go into advanced options and also give them permission to see the name plate. There's a lot of stuff like that - GMs have to do an awful lot for the players - and while I can see how that might suit some GM styles it seems an odd choice to frontload that level of control as the default. Another example, with dynamic lighting you can set a player's token to emit light but no one can see it unless you also grant player's permission to 'see' the light.</p><p></p><p>Tokens don't link to character sheets when you drag them from the journal unless you have already linked the token to the character before you link the character sheet to the token - just bizarre lack of common sense functionality.</p><p></p><p>Even the character sheets seem to be a bizarre kludgy workaround for the fact that macros are overly complicated. If they had a good interface for setting macros then character sheets wouldn't really be necessary and house rules would be much simpler.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7974469, member: 6687260"] I've found Roll20 to be very oddly designed. It's both very unintuitive and very finicky. To get dynamic lighting or tokens to work you have to click so many options and often you have to do them in the right order. For example, players can't see the names of each others tokens unless you go in and click show nameplate (which seems obvious) but then you have to go into advanced options and also give them permission to see the name plate. There's a lot of stuff like that - GMs have to do an awful lot for the players - and while I can see how that might suit some GM styles it seems an odd choice to frontload that level of control as the default. Another example, with dynamic lighting you can set a player's token to emit light but no one can see it unless you also grant player's permission to 'see' the light. Tokens don't link to character sheets when you drag them from the journal unless you have already linked the token to the character before you link the character sheet to the token - just bizarre lack of common sense functionality. Even the character sheets seem to be a bizarre kludgy workaround for the fact that macros are overly complicated. If they had a good interface for setting macros then character sheets wouldn't really be necessary and house rules would be much simpler. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Best VTT for the most players?
Top