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Best VTT for the most players?
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<blockquote data-quote="Don Durito" data-source="post: 7975165" data-attributes="member: 6687260"><p>But it's the default towards a really anal and overly controlling GM style that I find offputting. I certainly wouldn't say it particularly supports a large number of styles of play - that's giving far too much credit. If you either wrestle with it enough (or alternatively barely use it) you can make it support alternate styles of play - but it's pretty clear it's designed around a default style of play.</p><p></p><p></p><p></p><p>Ok this is my issue.</p><p></p><p></p><p></p><p>Ergo - character sheets being difficult to edit and macros being linked to closely to character sheets, means it's very difficult to hack a game to make it work how you want. But the possibility is there (if they wanted to enable it).</p><p></p><p>...which is just repeating what I already said but in slightly different words.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7975165, member: 6687260"] But it's the default towards a really anal and overly controlling GM style that I find offputting. I certainly wouldn't say it particularly supports a large number of styles of play - that's giving far too much credit. If you either wrestle with it enough (or alternatively barely use it) you can make it support alternate styles of play - but it's pretty clear it's designed around a default style of play. Ok this is my issue. Ergo - character sheets being difficult to edit and macros being linked to closely to character sheets, means it's very difficult to hack a game to make it work how you want. But the possibility is there (if they wanted to enable it). ...which is just repeating what I already said but in slightly different words. [/QUOTE]
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Best VTT for the most players?
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