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Best VTT for the most players?
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<blockquote data-quote="MNblockhead" data-source="post: 8069922" data-attributes="member: 6796661"><p>[USER=6679168]@Torgaard[/USER] Excellent summation of FG and Foundry. With Foundry, I have to underline the poor documentation and minimal support, a problem compounded by all the modules. It is easy to install modules to expand the core functionality, but perhaps too easy. You can quickly run into issues with conflicting modules, modules that are not kept up to date when the core program updates. Luckily it is easy to remove modules, but it does add to the complexity of troubleshooting systems. It's like back in the early days of Firefox, when I go so excited about plugins that eventually Firefox became highly unstable. </p><p></p><p>I would say that it is best to find module makers who have patreons, so you can have some support and a better chance for continued development. </p><p></p><p>Also, self-hosting is more of a hassle than many users will want to deal with. I ended up going with The Forge after playing around with hosting it on my own AWS environment. Not only does The Forge take care of hosting, but it provides a layer of support that you don't get by just buying The Foundry. The buy behind The Forge is also an active mod developer so that it is good to have that support as well. </p><p></p><p>I've never really used automation in any VTT because they all seem to require too much data entry. If I were to run a WotC adventure, I might get Fantasy Ground so that I have all the content pre-entered and can take advantage of the automations and other features, but I tend to run a lot of third party adventures. I've decided that for now that what I most need is a map that players can move tokens around on. When I have time, I like to prep walls and light sources for line-of-sight and fog of war auto reveal.</p><p></p><p>As Foundry evolves, I might use combat features more, but only if I can buy the content pre-entered. I don't want hours of data entry to be part of my hobby.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8069922, member: 6796661"] [USER=6679168]@Torgaard[/USER] Excellent summation of FG and Foundry. With Foundry, I have to underline the poor documentation and minimal support, a problem compounded by all the modules. It is easy to install modules to expand the core functionality, but perhaps too easy. You can quickly run into issues with conflicting modules, modules that are not kept up to date when the core program updates. Luckily it is easy to remove modules, but it does add to the complexity of troubleshooting systems. It's like back in the early days of Firefox, when I go so excited about plugins that eventually Firefox became highly unstable. I would say that it is best to find module makers who have patreons, so you can have some support and a better chance for continued development. Also, self-hosting is more of a hassle than many users will want to deal with. I ended up going with The Forge after playing around with hosting it on my own AWS environment. Not only does The Forge take care of hosting, but it provides a layer of support that you don't get by just buying The Foundry. The buy behind The Forge is also an active mod developer so that it is good to have that support as well. I've never really used automation in any VTT because they all seem to require too much data entry. If I were to run a WotC adventure, I might get Fantasy Ground so that I have all the content pre-entered and can take advantage of the automations and other features, but I tend to run a lot of third party adventures. I've decided that for now that what I most need is a map that players can move tokens around on. When I have time, I like to prep walls and light sources for line-of-sight and fog of war auto reveal. As Foundry evolves, I might use combat features more, but only if I can buy the content pre-entered. I don't want hours of data entry to be part of my hobby. [/QUOTE]
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