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*Dungeons & Dragons
Best War Cleric?
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<blockquote data-quote="FrogReaver" data-source="post: 7133685" data-attributes="member: 6795602"><p>War clerics really need two high stats. With standard point buy this is probably not achievable. However, if you can start with 18 wisdom and 18 str you should be a force to be reckoned with. Get Warcaster and Resilient Con ASAP. </p><p></p><p>At level 1:</p><p>You have one fight a day where you will dominate. You get 4 bonus action attacks per long rest. That's generally enough to last for 1 whole combat encounter. That means you will be doing 2d6 + 4 + 2d6+ 4 damage at level 1 for one while encounter. Add onto this total 2 uses of divine favor per day and you are basically the most damaging level 1 character in 3 combats per day. You also have some added utility in being able to heal or increase your defense etc if needed.</p><p></p><p>Level 2:</p><p>Basically the same as level 1 except 1 attack per day is a guaranteed hit.</p><p></p><p>Level 3:</p><p>You now have spiritual weapon. You can use this twice per day. It's not quite as good as your bonus action attacks but it's still solid and basically makes the war cleric dominate 3 combats per day.</p><p></p><p>Level 4:</p><p>Take resilient con or warcaster. You will need concentration buffs soon.</p><p></p><p>Level 5:</p><p>Spirit Guardians is amazing. It can be used in conjunction with your bonus action attack or spiritual weapon. We are talking about damage numbers that really surpass almost every other character at this point. Sure you won't be able to do this kind of stuff but maybe 2 combats per day. But it's well worth it! The war cleric still surpasses other clerics here as his 4x per day bonus action attack can be used on every subsequent turn after a casting of spirit guardians.</p><p></p><p>Past level 5:</p><p>Spirit guardians and spiritual weapon both continue to scale with spell levels. Your weapon damage scales with divine strike. You even get the ability to basically cause an ally to hit and depending on the situation that can be amazing!</p><p></p><p>Honestly I'm more impressed with pure War Cleric now that I've looked into it than I was before. He relies on 3-4 abilities that he gets by level 5 and just scales them.</p><p></p><p>I guess the only issue is that his subclass doesn't appear as strong later as some of the others.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7133685, member: 6795602"] War clerics really need two high stats. With standard point buy this is probably not achievable. However, if you can start with 18 wisdom and 18 str you should be a force to be reckoned with. Get Warcaster and Resilient Con ASAP. At level 1: You have one fight a day where you will dominate. You get 4 bonus action attacks per long rest. That's generally enough to last for 1 whole combat encounter. That means you will be doing 2d6 + 4 + 2d6+ 4 damage at level 1 for one while encounter. Add onto this total 2 uses of divine favor per day and you are basically the most damaging level 1 character in 3 combats per day. You also have some added utility in being able to heal or increase your defense etc if needed. Level 2: Basically the same as level 1 except 1 attack per day is a guaranteed hit. Level 3: You now have spiritual weapon. You can use this twice per day. It's not quite as good as your bonus action attacks but it's still solid and basically makes the war cleric dominate 3 combats per day. Level 4: Take resilient con or warcaster. You will need concentration buffs soon. Level 5: Spirit Guardians is amazing. It can be used in conjunction with your bonus action attack or spiritual weapon. We are talking about damage numbers that really surpass almost every other character at this point. Sure you won't be able to do this kind of stuff but maybe 2 combats per day. But it's well worth it! The war cleric still surpasses other clerics here as his 4x per day bonus action attack can be used on every subsequent turn after a casting of spirit guardians. Past level 5: Spirit guardians and spiritual weapon both continue to scale with spell levels. Your weapon damage scales with divine strike. You even get the ability to basically cause an ally to hit and depending on the situation that can be amazing! Honestly I'm more impressed with pure War Cleric now that I've looked into it than I was before. He relies on 3-4 abilities that he gets by level 5 and just scales them. I guess the only issue is that his subclass doesn't appear as strong later as some of the others. [/QUOTE]
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