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<blockquote data-quote="nittanytbone" data-source="post: 2711250" data-attributes="member: 35709"><p>If going this road there's two choices.</p><p></p><p>1) Be an arcane caster with some fighting ability.</p><p>2) Be a fighter with some arcane ability.</p><p></p><p>If the former, I would front load ranger (for the saves and skill points) then go wizard X followed by prestige class of your choice. I MIGHT frontload barbarian for the extra 4 HP, rage, and fast movement. Still Spell might be a useful feat so that you can cast some beefier spells while wearing armor.</p><p></p><p>If the latter, I would be tempted to go primarily ranger with a few (maybe just 1 or 2) levels of wizard or sorcerer. Wizard gets you a wider variety of spells and the ability to make your own scrolls; sorcerers get more spells/day. If a wizard, I'd be a diviner specialist. You'll likely be memorizing true strike every day anyways and that way you only have one prohibited school. The caster level hurts your BAB and HP but helps the critical will save out a bunch and gives access to some useful spells, such as true strike to fuel a maxed out power attack. You can also use wands with impunity.</p><p></p><p>Your familiar will have a ton of HP, which may or may not be useful; it will make a useful spy and extra set of eyes and ears in any event, especially for a ranger type. Remember, it shares your skill ranks, so that means good spot/listen checks, its own spellcraft checks to identify potions, etc. I would go with a Weasel (to boost the Ref save) or a Raven (which can talk at low levels).</p><p></p><p>I would stick to spells that have no somatic component and thus can be cast in armor, or which have long durations and thus can be cast before donning armor. Below is a list of such (lower level) spells from the SRD.</p><p></p><p>Spells I:</p><p></p><p>Alarm (LD)</p><p>Endure Elements (LD)</p><p>Hold Portal</p><p>Mage Armor (LD)</p><p>Mount (LD)</p><p>Unseen Servant (LD)</p><p>Identify</p><p>Floating Disk (LD)</p><p>Ventriliquism</p><p>Featherfall</p><p></p><p>Spells II:</p><p></p><p>Pro Arrows (LD)</p><p>Darkness</p><p>Continual Flame (LD)</p><p>Blur</p><p>Magic Mouth (LD)</p><p>Misdirection (LD)</p><p>Blindness/Deafness</p><p>False Life (LD)</p><p>Knock</p><p>Whispering Wind (LD)</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 2711250, member: 35709"] If going this road there's two choices. 1) Be an arcane caster with some fighting ability. 2) Be a fighter with some arcane ability. If the former, I would front load ranger (for the saves and skill points) then go wizard X followed by prestige class of your choice. I MIGHT frontload barbarian for the extra 4 HP, rage, and fast movement. Still Spell might be a useful feat so that you can cast some beefier spells while wearing armor. If the latter, I would be tempted to go primarily ranger with a few (maybe just 1 or 2) levels of wizard or sorcerer. Wizard gets you a wider variety of spells and the ability to make your own scrolls; sorcerers get more spells/day. If a wizard, I'd be a diviner specialist. You'll likely be memorizing true strike every day anyways and that way you only have one prohibited school. The caster level hurts your BAB and HP but helps the critical will save out a bunch and gives access to some useful spells, such as true strike to fuel a maxed out power attack. You can also use wands with impunity. Your familiar will have a ton of HP, which may or may not be useful; it will make a useful spy and extra set of eyes and ears in any event, especially for a ranger type. Remember, it shares your skill ranks, so that means good spot/listen checks, its own spellcraft checks to identify potions, etc. I would go with a Weasel (to boost the Ref save) or a Raven (which can talk at low levels). I would stick to spells that have no somatic component and thus can be cast in armor, or which have long durations and thus can be cast before donning armor. Below is a list of such (lower level) spells from the SRD. Spells I: Alarm (LD) Endure Elements (LD) Hold Portal Mage Armor (LD) Mount (LD) Unseen Servant (LD) Identify Floating Disk (LD) Ventriliquism Featherfall Spells II: Pro Arrows (LD) Darkness Continual Flame (LD) Blur Magic Mouth (LD) Misdirection (LD) Blindness/Deafness False Life (LD) Knock Whispering Wind (LD) [/QUOTE]
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