Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Best Warrior/Mage Combos
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 2714285" data-attributes="member: 3146"><p>I take it you think that the fighter/wizard is inherently underpowered then?</p><p></p><p></p><p></p><p>I'm not sure what you mean by far more fighter than wizard. At 17th level, he's casting 8th level spells--in terms of spells/day, he's only two levels behind a full-level wizard and in terms of caster level, he's even. (Of course, that's a bit misleading because he doesn't have Spell Focus, Spell Penetration, Empower Spell, etc like a spellcasting focused wizard would have). He fights in melee a lot, but that's the role of a fighter/wizard. It's rather difficult to get more spellcasting capability on a fighter/mage without abandoning the fighter part of the role.</p><p></p><p></p><p></p><p>Yeah, but he can spend those ten rounds ahead of time. In combat, he can be putting out the offense at nearly full strength in round 1.</p><p>With wraithstrike: activate contingent greater blink, quickdraw a lesser rod of extend spell, cast wraithstrike (extend with the rod), drop the rod, quickdraw his primary weapon, arcane strike a 6th, 7th, or 8th level spell, Power Attack for full, click on his boots of speed, and make a full attack. At 16th level, that combo dropped a fully buffed Cornugon from full hit points to -40 in one round with no warning or rounds of prep. (I suspect most 16th level fighters would take at least two rounds to kill a Cornugon in that situation).</p><p></p><p>Without wraithstrike, the zero to hero routine would be activate contingent blink, click on boots of speed, arcane strike his least useful high level spell, power attack for as much as he can afford, and make a full attack. Since he doesn't have any spells that fill the same role as wraithstrike, the quickened spell/swift action can be used for a quickened ray of enfeeblement, quickened scorching ray, or a quickened whirling blade (to get at least one extra attack in at full BAB and Arcane Strike).</p><p></p><p>Of course, he's better with prep. Prep time is as follows:</p><p></p><p>24 hours a day: mind blank, mage armor (just in case there are incorporeal undead floating around), false life, greater magic weapon (on everything), low-light vision, contingency, energy immunity, anticipate teleportation, overland flight (potentially--I don't usually do this though), and unseen servant (to pick up everything he drops.</p><p></p><p>In a non-living campaign, we'd add: Limited Wish for Stalwart Pact (permanent until discharged).</p><p></p><p>12 hours a day: see invisibility</p><p></p><p>With +/- 3 hours warning: alter self, dragonskin, heroism, etc. (low-level 10 min/level buffs extended with a lesser rod).</p><p></p><p>With +/- 1.5 hours warning: spell turning (high level 10 min/level buffs).</p><p></p><p>With +/- 10 min warning: shield, fly, mirror image, brilliant blade, polymorph </p><p></p><p>With rounds to prep (because we control the encounter), empowered fires of purity (rod), greater blink (non-contingent), iron body (if appropriate), displacement, greater invisibility.</p><p></p><p>Mostly, prep time improves the fighter/wizard's defenses and mobility. (My character will get 11 points of AC and +2 to all saves at the +/- 3 hours mark; he only gets a net +1 to hit because he usually already benefits from hero's feast). Round/level prep can also reduce the opportunity cost of ramping up immediately (you don't want to blow your contingency if you don't need to--having a Cornugon within reach of the entire party qualified as a "you need it" moment) and give offense a boost with fires of purity. That, however, is mostly overkill.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2714285, member: 3146"] I take it you think that the fighter/wizard is inherently underpowered then? I'm not sure what you mean by far more fighter than wizard. At 17th level, he's casting 8th level spells--in terms of spells/day, he's only two levels behind a full-level wizard and in terms of caster level, he's even. (Of course, that's a bit misleading because he doesn't have Spell Focus, Spell Penetration, Empower Spell, etc like a spellcasting focused wizard would have). He fights in melee a lot, but that's the role of a fighter/wizard. It's rather difficult to get more spellcasting capability on a fighter/mage without abandoning the fighter part of the role. Yeah, but he can spend those ten rounds ahead of time. In combat, he can be putting out the offense at nearly full strength in round 1. With wraithstrike: activate contingent greater blink, quickdraw a lesser rod of extend spell, cast wraithstrike (extend with the rod), drop the rod, quickdraw his primary weapon, arcane strike a 6th, 7th, or 8th level spell, Power Attack for full, click on his boots of speed, and make a full attack. At 16th level, that combo dropped a fully buffed Cornugon from full hit points to -40 in one round with no warning or rounds of prep. (I suspect most 16th level fighters would take at least two rounds to kill a Cornugon in that situation). Without wraithstrike, the zero to hero routine would be activate contingent blink, click on boots of speed, arcane strike his least useful high level spell, power attack for as much as he can afford, and make a full attack. Since he doesn't have any spells that fill the same role as wraithstrike, the quickened spell/swift action can be used for a quickened ray of enfeeblement, quickened scorching ray, or a quickened whirling blade (to get at least one extra attack in at full BAB and Arcane Strike). Of course, he's better with prep. Prep time is as follows: 24 hours a day: mind blank, mage armor (just in case there are incorporeal undead floating around), false life, greater magic weapon (on everything), low-light vision, contingency, energy immunity, anticipate teleportation, overland flight (potentially--I don't usually do this though), and unseen servant (to pick up everything he drops. In a non-living campaign, we'd add: Limited Wish for Stalwart Pact (permanent until discharged). 12 hours a day: see invisibility With +/- 3 hours warning: alter self, dragonskin, heroism, etc. (low-level 10 min/level buffs extended with a lesser rod). With +/- 1.5 hours warning: spell turning (high level 10 min/level buffs). With +/- 10 min warning: shield, fly, mirror image, brilliant blade, polymorph With rounds to prep (because we control the encounter), empowered fires of purity (rod), greater blink (non-contingent), iron body (if appropriate), displacement, greater invisibility. Mostly, prep time improves the fighter/wizard's defenses and mobility. (My character will get 11 points of AC and +2 to all saves at the +/- 3 hours mark; he only gets a net +1 to hit because he usually already benefits from hero's feast). Round/level prep can also reduce the opportunity cost of ramping up immediately (you don't want to blow your contingency if you don't need to--having a Cornugon within reach of the entire party qualified as a "you need it" moment) and give offense a boost with fires of purity. That, however, is mostly overkill. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Best Warrior/Mage Combos
Top