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<blockquote data-quote="Elder-Basilisk" data-source="post: 2715807" data-attributes="member: 3146"><p>All what magic?</p><p></p><p>The required items for this:</p><p>Boots of speed (11,000 gp)</p><p>A weapon. Free if you pick a normal quarterstaff, but of course the more money you spend the better a weapon you can get.</p><p>A focus for contingency (1,500gp)</p><p></p><p>That's it. (This kind of a character is actually easier to pull off in a low-magic item game than a traditional fighter because he brings his own magic to the table).</p><p></p><p>By the book, however, a 17th level character who doesn't do any crafting can expect to have 360,000gp or so to play with.</p><p>+1 holy adamantine guisarme of wounding (53,000)</p><p>+1 ghost touch, undead bane light flail (18,300)</p><p>+6 headband of intellect (36,000)</p><p>+6 amulet of health (16,000)</p><p>+4 gloves of dexterity (36,000)</p><p>+6 belt of giant strength (36,000)</p><p>+5 ring of protection (50,000)</p><p>ring of counterspells (4,000)</p><p>+1 animated mithral buckler (10,000)</p><p>boots of speed (11,000)</p><p>+1 heavy fortification mithral chain shirt (37,000)</p><p>lesser rod of extend spell (3000)</p><p>metamagic rod of empower spell (32,000 or so)</p><p>+4 vest of resistance (16,000)</p><p></p><p>That's pretty much exactly 360,000gp and should make the character work even better. (Of course, my character doesn't have all that stuff--he's got a +4 ring of protection, moderate fortification mithral chain shirt, +4 amulet of health, +4 belt of strength, etc).</p><p></p><p>As for risk and appropriate ELs, did I mention that wraithstrike doesn't belong in the game? Wraithstrike is the REALLY abusive bit of the puzzle (as can be demonstrated by the fact that anywhere it shows up, the game break like eggshells in an auto wreck). However, the non-wraithstrike version still works pretty darn well. Not unchallengably well, but pretty well--on a par with a well built fighter/barbarian/prestige class mutt or a melee cleric.</p><p></p><p>Also, the character has a number of weaknesses (like any other character) and a ring of counterspells can only cover so many of them at a time. The big spells to fear are power word blind, targetted greater dispelling, reaving dispel, and reciprocal gyre (surprisingly, will saves are not a strong suit for this build (Eldritch Knight is strong fort, weak reflex and weak will and it accounts for most of the character's levels so you really need to watch out for that one).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2715807, member: 3146"] All what magic? The required items for this: Boots of speed (11,000 gp) A weapon. Free if you pick a normal quarterstaff, but of course the more money you spend the better a weapon you can get. A focus for contingency (1,500gp) That's it. (This kind of a character is actually easier to pull off in a low-magic item game than a traditional fighter because he brings his own magic to the table). By the book, however, a 17th level character who doesn't do any crafting can expect to have 360,000gp or so to play with. +1 holy adamantine guisarme of wounding (53,000) +1 ghost touch, undead bane light flail (18,300) +6 headband of intellect (36,000) +6 amulet of health (16,000) +4 gloves of dexterity (36,000) +6 belt of giant strength (36,000) +5 ring of protection (50,000) ring of counterspells (4,000) +1 animated mithral buckler (10,000) boots of speed (11,000) +1 heavy fortification mithral chain shirt (37,000) lesser rod of extend spell (3000) metamagic rod of empower spell (32,000 or so) +4 vest of resistance (16,000) That's pretty much exactly 360,000gp and should make the character work even better. (Of course, my character doesn't have all that stuff--he's got a +4 ring of protection, moderate fortification mithral chain shirt, +4 amulet of health, +4 belt of strength, etc). As for risk and appropriate ELs, did I mention that wraithstrike doesn't belong in the game? Wraithstrike is the REALLY abusive bit of the puzzle (as can be demonstrated by the fact that anywhere it shows up, the game break like eggshells in an auto wreck). However, the non-wraithstrike version still works pretty darn well. Not unchallengably well, but pretty well--on a par with a well built fighter/barbarian/prestige class mutt or a melee cleric. Also, the character has a number of weaknesses (like any other character) and a ring of counterspells can only cover so many of them at a time. The big spells to fear are power word blind, targetted greater dispelling, reaving dispel, and reciprocal gyre (surprisingly, will saves are not a strong suit for this build (Eldritch Knight is strong fort, weak reflex and weak will and it accounts for most of the character's levels so you really need to watch out for that one). [/QUOTE]
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