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Best way to cope with less than 4 players?
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<blockquote data-quote="Talic" data-source="post: 2892594" data-attributes="member: 27838"><p>Personally, I hate running more than one PC at a time. I have enough trouble really getting into character with 1, much less trying to bounce between 2.</p><p></p><p>As a DM, I dont like running party NPCs either. Its just more work for me, and we all know DMs do enough. Plus players tend to look to the NPC instead of figuring things out or making decisions themselves. Letting the players controll the NPC isnt much of an improvement.</p><p></p><p>I prefer encounters be adjusted to the number of players. It has the advantage too of easily making encounters that show off the skills of your few players. If you've got a rogue, its easy to plan for sneaky encounters since he's less likely to drag around a heavy party with him, and you dont have to worry about sharing the spotlight so much. Its especially useful if the characters compliment each others skills. For example an of Rogue/Ranger/Monk, or Ranger/Druid etc. </p><p></p><p>Gestalt could be a fun option too, but I think you'd still have to adjust the encounter somewhat.</p></blockquote><p></p>
[QUOTE="Talic, post: 2892594, member: 27838"] Personally, I hate running more than one PC at a time. I have enough trouble really getting into character with 1, much less trying to bounce between 2. As a DM, I dont like running party NPCs either. Its just more work for me, and we all know DMs do enough. Plus players tend to look to the NPC instead of figuring things out or making decisions themselves. Letting the players controll the NPC isnt much of an improvement. I prefer encounters be adjusted to the number of players. It has the advantage too of easily making encounters that show off the skills of your few players. If you've got a rogue, its easy to plan for sneaky encounters since he's less likely to drag around a heavy party with him, and you dont have to worry about sharing the spotlight so much. Its especially useful if the characters compliment each others skills. For example an of Rogue/Ranger/Monk, or Ranger/Druid etc. Gestalt could be a fun option too, but I think you'd still have to adjust the encounter somewhat. [/QUOTE]
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Best way to cope with less than 4 players?
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