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Best way to cope with less than 4 players?
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<blockquote data-quote="Mandeville" data-source="post: 2892945" data-attributes="member: 11847"><p>My group has been reduced to three players. So at this time everyone is running two characters; one “story character” and one other. This has worked out well and the group does not die every other game.</p><p></p><p>There are a couple things to be careful about. The “story character” is the main character, the character that the player would be playing in a normal sized group. It is the character that is assumed to be speaking when a player speakes and it is the character I, as the DM, craft the story around. The problem comes in when the player starts to grow attached to the second character; then you might start to get “Ettin Syndrome” (where the player starts talking to himself in character). The other big problem could arise depending on the make-up of the two characters a player is running. We ended up with a situation where one player is running a sorcerer and a cleric. Through no fault of his own the game comes to a crashing halt as he pours through the myriad options before him. And they both have low initiative so they almost always follow each other in combat which takes away any prep time in between. </p><p></p><p>This is not optimal, but it is making the best of a less then great situation. Even if I have a full compliment of players I try to encourage someone to play a second npc character in combat. This way I have a voice in the party if that is needed. More importantly we have a “spare tire” in case a character goes down in combat; so no one has to sit around doing nothing.</p></blockquote><p></p>
[QUOTE="Mandeville, post: 2892945, member: 11847"] My group has been reduced to three players. So at this time everyone is running two characters; one “story character” and one other. This has worked out well and the group does not die every other game. There are a couple things to be careful about. The “story character” is the main character, the character that the player would be playing in a normal sized group. It is the character that is assumed to be speaking when a player speakes and it is the character I, as the DM, craft the story around. The problem comes in when the player starts to grow attached to the second character; then you might start to get “Ettin Syndrome” (where the player starts talking to himself in character). The other big problem could arise depending on the make-up of the two characters a player is running. We ended up with a situation where one player is running a sorcerer and a cleric. Through no fault of his own the game comes to a crashing halt as he pours through the myriad options before him. And they both have low initiative so they almost always follow each other in combat which takes away any prep time in between. This is not optimal, but it is making the best of a less then great situation. Even if I have a full compliment of players I try to encourage someone to play a second npc character in combat. This way I have a voice in the party if that is needed. More importantly we have a “spare tire” in case a character goes down in combat; so no one has to sit around doing nothing. [/QUOTE]
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