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Best way to deal with greedy players and magic items in a fun game.
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<blockquote data-quote="ECMO3" data-source="post: 8665746" data-attributes="member: 7030563"><p>I am playing in a long term campaign (currently on month 18) and one player really wants to hoard the magic items. A lot of really cool stuff came up but I never say I want it if someone else is interested. I always let it go (mostly to the guy who wants everything). I don't really fight it because I enjoy the campaign, as an example he had a portable hole already and we found a bag of holding back when we were like 3rd level and that character was like - "<em>i want the bag of holding"</em> even though he already had the PH. Another example, his character is never in melee and has fire resistance as racial feature. We found a ring that required attunement and gave +1AC and fire resistance, I am in melee periodically (Rogue) and could have used it better I think. The paladin in the group gets attacked all the time and gets targeted with like every AOE and could have really used it, but we gave it to this guy because he said he wanted it (actually said in game <em>"I am taking the ring" </em>after it was identified).</p><p></p><p>We only play once a month. Right now we are 10th level my character has 2 magic weapons (+1 dagger, vicious whip) and nothing with attunement. At this point the other guy has all his attunement slots filled and he personally has as many total magic items as the rest of the 5-person party combined. We found a really good attunement magic item that gives resistance to all elemental damage and magic resistance. This guy basically said: I want to give up the other item (+1 and fire resistance) and attune to this item.</p><p></p><p>This really bothered me and I feel like this is the straw that broke the camel's back so to speak. I don't want to cause a fight and end the campaign, my character is cool and fun even with no items and honestly I am probably not the best person for this new item anyway since I have evasion, but he isn't either.</p><p></p><p>I know I should not let it bother me but it really annoyed me.</p><p></p><p>I know one thing I did when I was DMing for children (literal children) - they got temporary use of magic items until a break (cleared the dungeon, rescued the princess, freed the town ...) at that point all the loot would go into a pile we would splut the magic items and everyone would roll. Highest die picks an item, 2nd highest picks an item .... If we had less players than items we made shares of gold equivalent to value of the least magic item or all the gold split if it was less than the least item. If we had more items than players when we got to the bottom it went in reverse - so the last guy picked his item, then he picked first in the next round, then the second to the last picked etc. This worked well for children .... although it seems childish and was certainly not optimal from a party perspective.</p><p></p><p>Mostly venting but advice would be welcome.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8665746, member: 7030563"] I am playing in a long term campaign (currently on month 18) and one player really wants to hoard the magic items. A lot of really cool stuff came up but I never say I want it if someone else is interested. I always let it go (mostly to the guy who wants everything). I don't really fight it because I enjoy the campaign, as an example he had a portable hole already and we found a bag of holding back when we were like 3rd level and that character was like - "[I]i want the bag of holding"[/I] even though he already had the PH. Another example, his character is never in melee and has fire resistance as racial feature. We found a ring that required attunement and gave +1AC and fire resistance, I am in melee periodically (Rogue) and could have used it better I think. The paladin in the group gets attacked all the time and gets targeted with like every AOE and could have really used it, but we gave it to this guy because he said he wanted it (actually said in game [I]"I am taking the ring" [/I]after it was identified). We only play once a month. Right now we are 10th level my character has 2 magic weapons (+1 dagger, vicious whip) and nothing with attunement. At this point the other guy has all his attunement slots filled and he personally has as many total magic items as the rest of the 5-person party combined. We found a really good attunement magic item that gives resistance to all elemental damage and magic resistance. This guy basically said: I want to give up the other item (+1 and fire resistance) and attune to this item. This really bothered me and I feel like this is the straw that broke the camel's back so to speak. I don't want to cause a fight and end the campaign, my character is cool and fun even with no items and honestly I am probably not the best person for this new item anyway since I have evasion, but he isn't either. I know I should not let it bother me but it really annoyed me. I know one thing I did when I was DMing for children (literal children) - they got temporary use of magic items until a break (cleared the dungeon, rescued the princess, freed the town ...) at that point all the loot would go into a pile we would splut the magic items and everyone would roll. Highest die picks an item, 2nd highest picks an item .... If we had less players than items we made shares of gold equivalent to value of the least magic item or all the gold split if it was less than the least item. If we had more items than players when we got to the bottom it went in reverse - so the last guy picked his item, then he picked first in the next round, then the second to the last picked etc. This worked well for children .... although it seems childish and was certainly not optimal from a party perspective. Mostly venting but advice would be welcome. [/QUOTE]
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