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General Tabletop Discussion
*Dungeons & Dragons
Best way to deal with greedy players and magic items in a fun game.
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<blockquote data-quote="Blue" data-source="post: 8666060" data-attributes="member: 20564"><p>Usually magic item distribution is worked out either by the players or by the characters. It looks like in this case it's hasn't been discussed but has de facto been worked out in a "whomever speaks and gets it and keeps it forever".</p><p></p><p>That won't change unless you bring it up. But you need to go into it not in an accusing way that they did something wrong - they are following the system that the group has let come into being. Instead you need to approach it as from a different aspect, be it "I'm not having as much fun this way" or "can we work out something more fair", or even an in-character "hey, can I have some of those items, I really need some help".</p><p></p><p>And you may have to be assertive - it may be a part of that player's fun or how they envision their character to have all of those items and you will meet some resistance. So even though you are bringing it up in a non-confrontational way, that doesn't mean that you don't need to be firm when finding a solution that fits for everyone at the table.</p><p></p><p>Do you know how the other players feel about it? I wouldn't go asking all of them at this point - then it feels like you are trying to set up the one player with the items and talking behind their back. But knowing if this is something that others also see as unfair can help guide what comes next.</p></blockquote><p></p>
[QUOTE="Blue, post: 8666060, member: 20564"] Usually magic item distribution is worked out either by the players or by the characters. It looks like in this case it's hasn't been discussed but has de facto been worked out in a "whomever speaks and gets it and keeps it forever". That won't change unless you bring it up. But you need to go into it not in an accusing way that they did something wrong - they are following the system that the group has let come into being. Instead you need to approach it as from a different aspect, be it "I'm not having as much fun this way" or "can we work out something more fair", or even an in-character "hey, can I have some of those items, I really need some help". And you may have to be assertive - it may be a part of that player's fun or how they envision their character to have all of those items and you will meet some resistance. So even though you are bringing it up in a non-confrontational way, that doesn't mean that you don't need to be firm when finding a solution that fits for everyone at the table. Do you know how the other players feel about it? I wouldn't go asking all of them at this point - then it feels like you are trying to set up the one player with the items and talking behind their back. But knowing if this is something that others also see as unfair can help guide what comes next. [/QUOTE]
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