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General Tabletop Discussion
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Best way to deal with greedy players and magic items in a fun game.
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<blockquote data-quote="Oofta" data-source="post: 8666615" data-attributes="member: 6801845"><p>When I've had problem players (other issues) we basically did an intervention. Talk with the other members of the group, including the DM and see if they see the same pattern and have the same issues without the offending party present. Try to come up with either how you're going to handle magic items differently, whether that's retroactive or not. Then just have an open, honest and civil discussion with the player outside of the game.</p><p></p><p>I suggest this instead of handling it by yourself because you don't want to set up a dynamic where you're pitting yourself against one other player; in addition it helps to get other people's perspective on the issue. Yeah, the player might feel a bit ganged up on, and you have to be careful how you handle it. But sometimes you just have to let people know they're violating the social contract of the game, even if that social contract is unspoken.</p><p></p><p>As far as how you split things up? A round robin first pick works, I've also used roll-off. Our current group discusses it together and decides based on who can use it most. Calling "dibs" on something is a non-starter, someone can always explain why they need it more. On a pretty regular bases people will be advocates for some other person's PC getting an item. </p><p></p><p>Basically the group has to put their foot down and decide that the squeaky wheel doesn't always get the shiny.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8666615, member: 6801845"] When I've had problem players (other issues) we basically did an intervention. Talk with the other members of the group, including the DM and see if they see the same pattern and have the same issues without the offending party present. Try to come up with either how you're going to handle magic items differently, whether that's retroactive or not. Then just have an open, honest and civil discussion with the player outside of the game. I suggest this instead of handling it by yourself because you don't want to set up a dynamic where you're pitting yourself against one other player; in addition it helps to get other people's perspective on the issue. Yeah, the player might feel a bit ganged up on, and you have to be careful how you handle it. But sometimes you just have to let people know they're violating the social contract of the game, even if that social contract is unspoken. As far as how you split things up? A round robin first pick works, I've also used roll-off. Our current group discusses it together and decides based on who can use it most. Calling "dibs" on something is a non-starter, someone can always explain why they need it more. On a pretty regular bases people will be advocates for some other person's PC getting an item. Basically the group has to put their foot down and decide that the squeaky wheel doesn't always get the shiny. [/QUOTE]
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