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General Tabletop Discussion
*Pathfinder & Starfinder
Best way to handle Eartdawn-like magic Items?
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<blockquote data-quote="guybrush" data-source="post: 4599383" data-attributes="member: 71800"><p>I must confess I haven't read the section on this in AV, but I would probably replace the magic item treasure parcels with an upgrade to one of the party's weapons. So, when you have a level 1 treasure parcel, instead of giving out a level 5 magic item, upgrade one of the party's weapons - improving or adding a property, power or enhancement bonus.</p><p></p><p>It'd take a bit of thought to make this work as properly intended - by the sound of it you want the powers to scale much more closely with the PC's level - but it would work. And you could afford to make the improvements a little better than standard, since they'll still only have one magic item each, rather than a hoard of them at different power levels. The cool thing about this, of course, is that it will scale as intended but the improvements will still come as a surprise to the players, since they won't know when - or necessarily what - to expect. And you can tailor what you add to how the players use their items.</p><p></p><p>Roleplaying wise, I wouldn't just hand them out at the end of an encounter, though - rather I'd make a note of what you've changed, and then - during the next fight when you know they need it or it will make the most difference - either notify a player that their use of the item seems more effective (their bonus went up) or activate a power as if by itself, letting the item (which, after all, has quite a link to the character) announce it's new capability (for new powers or properties).</p></blockquote><p></p>
[QUOTE="guybrush, post: 4599383, member: 71800"] I must confess I haven't read the section on this in AV, but I would probably replace the magic item treasure parcels with an upgrade to one of the party's weapons. So, when you have a level 1 treasure parcel, instead of giving out a level 5 magic item, upgrade one of the party's weapons - improving or adding a property, power or enhancement bonus. It'd take a bit of thought to make this work as properly intended - by the sound of it you want the powers to scale much more closely with the PC's level - but it would work. And you could afford to make the improvements a little better than standard, since they'll still only have one magic item each, rather than a hoard of them at different power levels. The cool thing about this, of course, is that it will scale as intended but the improvements will still come as a surprise to the players, since they won't know when - or necessarily what - to expect. And you can tailor what you add to how the players use their items. Roleplaying wise, I wouldn't just hand them out at the end of an encounter, though - rather I'd make a note of what you've changed, and then - during the next fight when you know they need it or it will make the most difference - either notify a player that their use of the item seems more effective (their bonus went up) or activate a power as if by itself, letting the item (which, after all, has quite a link to the character) announce it's new capability (for new powers or properties). [/QUOTE]
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Best way to handle Eartdawn-like magic Items?
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