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General Tabletop Discussion
*Pathfinder & Starfinder
Best way to handle Eartdawn-like magic Items?
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<blockquote data-quote="timbannock" data-source="post: 4601085" data-attributes="member: 17913"><p>Great advice.</p><p></p><p>To keep the spirit of Earthdawn, improving the items might require researching the item and performing some kind of ritual to "unlock" new powers. I would have this be a Skill Challenge of some sort, depending on the item (Arcana for magic-usery items, Religion for clericy items, etc.), and have the ritual be some kind of roleplaying thing they do. You don't have to come up with an elaborate thing, or even play it out, but just giving the Player a sentence about the ritual can add that air of mystery and arcane lore that is such an Earthdawn thing to do.</p><p></p><p>"After researching the history of Fiery Brand, your +2 Flaming Longsword, you find the ritual you need to further unlock the powers enscorceled about it by its creator, Archmagus Brandfire: upon a stone dais, you draw a dark circle of arcane power using a shard of obsidian, and you lay Fiery Brand in the center, its blade pointed Northward, as you cut a thin line into your hand with the obsidian shard and let 3 drops of blood fall onto the pommel."</p><p></p><p>Bam.</p><p></p><p>I hand out magic items as little index cards, with descriptive text on the back. Then I add a sentence or two like the kind of thing I just wrote at every handful of levels and what the item improves to. Takes about 1 minute, and adds a HUGE level of immersion.</p></blockquote><p></p>
[QUOTE="timbannock, post: 4601085, member: 17913"] Great advice. To keep the spirit of Earthdawn, improving the items might require researching the item and performing some kind of ritual to "unlock" new powers. I would have this be a Skill Challenge of some sort, depending on the item (Arcana for magic-usery items, Religion for clericy items, etc.), and have the ritual be some kind of roleplaying thing they do. You don't have to come up with an elaborate thing, or even play it out, but just giving the Player a sentence about the ritual can add that air of mystery and arcane lore that is such an Earthdawn thing to do. "After researching the history of Fiery Brand, your +2 Flaming Longsword, you find the ritual you need to further unlock the powers enscorceled about it by its creator, Archmagus Brandfire: upon a stone dais, you draw a dark circle of arcane power using a shard of obsidian, and you lay Fiery Brand in the center, its blade pointed Northward, as you cut a thin line into your hand with the obsidian shard and let 3 drops of blood fall onto the pommel." Bam. I hand out magic items as little index cards, with descriptive text on the back. Then I add a sentence or two like the kind of thing I just wrote at every handful of levels and what the item improves to. Takes about 1 minute, and adds a HUGE level of immersion. [/QUOTE]
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Best way to handle Eartdawn-like magic Items?
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