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General Tabletop Discussion
*TTRPGs General
Best way to handle stronghold/domain rules
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<blockquote data-quote="ferratus" data-source="post: 4736337" data-attributes="member: 55966"><p>I think the 3e Stronghold Builder's Guide system of stronghold spaces and giving each room a value in gold peices would be the way to go here. It would allow people to know how much room is required to put the rooms they want into the pre-existing stronghold.</p><p></p><p></p><p></p><p>I was thinking about doing it as having a level like magical items do. That way you can not only tie whatever ability or bonus to a particular level, you could also have differing types of libraries or laboratories or whatever.</p><p></p><p>For example, if you had a necromancer's library, you could not only get a bonus to arcana checks by research, you could perhaps substitute necrotic energy for the energy type of any spell you cast 1/day.</p><p></p><p></p><p>You know, this thought triggered one of my own. Followers would work better modeled after rituals far better than they would be after magical items. They are supposed to be hirelings after all, so paying them every time they do a service for you naturally follows. So if you gain a follower who is a dwarven smith, he can make magical arms and armour for you as per an "enchant item" ritual. A spy or a sage might work similarly to a "consult mystic sages" ritual. An animal trainer might train any young beasts you give him for the cost of the exotic mount.</p><p></p><p>This would allow followers to step in for rituals that PC's don't have or can't get because they lack characters of the appropriate class, or because they decided to take alchemy, or they'd rather their ritual book have other rituals in it.</p></blockquote><p></p>
[QUOTE="ferratus, post: 4736337, member: 55966"] I think the 3e Stronghold Builder's Guide system of stronghold spaces and giving each room a value in gold peices would be the way to go here. It would allow people to know how much room is required to put the rooms they want into the pre-existing stronghold. I was thinking about doing it as having a level like magical items do. That way you can not only tie whatever ability or bonus to a particular level, you could also have differing types of libraries or laboratories or whatever. For example, if you had a necromancer's library, you could not only get a bonus to arcana checks by research, you could perhaps substitute necrotic energy for the energy type of any spell you cast 1/day. You know, this thought triggered one of my own. Followers would work better modeled after rituals far better than they would be after magical items. They are supposed to be hirelings after all, so paying them every time they do a service for you naturally follows. So if you gain a follower who is a dwarven smith, he can make magical arms and armour for you as per an "enchant item" ritual. A spy or a sage might work similarly to a "consult mystic sages" ritual. An animal trainer might train any young beasts you give him for the cost of the exotic mount. This would allow followers to step in for rituals that PC's don't have or can't get because they lack characters of the appropriate class, or because they decided to take alchemy, or they'd rather their ritual book have other rituals in it. [/QUOTE]
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