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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Best way to implement these in strict 3.5 rules?
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<blockquote data-quote="Kaji" data-source="post: 1666703" data-attributes="member: 7738"><p>Well, for the ring, I would suggest that it is Charm [Mind-Affecting] and I would just use Charm Person as the "base spell". It appears that it would work on multiple people (say, a group of passing guards, or in your example, the rest of the kitchen staff would have to think I was also a cook, which could easily be a dozen people), so maybe you should use Mass Charm as the base spell and price it accordingly. You may also wish to simply have the ring give a very significant bonus to the Disguise skill, say +10 or more, making even the most minimal of efforts to pass your self off as a cook wildly successful. But then I think you pretty much have a Hat of Disguise (see DMG or SRD), so when what would be the "something different" about your ring?</p><p></p><p>As for the helmet, if it's minor curing and an occassional remove disease, and the helmet was annoying enough that I had to make save or suffer some other significant effect, I know my players would either destroy it out of hand as an evil in the world, or sell it or maybe donate it to a good church, who I think would be hard pressed to reject a stricly lawful goodie two shoes helmet of preaching. There would have to be more incentive to use the helmet, something REALLY useful and beyond their ability to easily buy (as curing potions would be) or soemthing they have no other way of duplicating at all (like the class ability no one is running). Better yet, you make the helmet useful to whover puts it on. Wizards uses it, gives him.her the evasion ability. Rogues put it one, gives them a free feat they don't have, (and so on).</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="Kaji, post: 1666703, member: 7738"] Well, for the ring, I would suggest that it is Charm [Mind-Affecting] and I would just use Charm Person as the "base spell". It appears that it would work on multiple people (say, a group of passing guards, or in your example, the rest of the kitchen staff would have to think I was also a cook, which could easily be a dozen people), so maybe you should use Mass Charm as the base spell and price it accordingly. You may also wish to simply have the ring give a very significant bonus to the Disguise skill, say +10 or more, making even the most minimal of efforts to pass your self off as a cook wildly successful. But then I think you pretty much have a Hat of Disguise (see DMG or SRD), so when what would be the "something different" about your ring? As for the helmet, if it's minor curing and an occassional remove disease, and the helmet was annoying enough that I had to make save or suffer some other significant effect, I know my players would either destroy it out of hand as an evil in the world, or sell it or maybe donate it to a good church, who I think would be hard pressed to reject a stricly lawful goodie two shoes helmet of preaching. There would have to be more incentive to use the helmet, something REALLY useful and beyond their ability to easily buy (as curing potions would be) or soemthing they have no other way of duplicating at all (like the class ability no one is running). Better yet, you make the helmet useful to whover puts it on. Wizards uses it, gives him.her the evasion ability. Rogues put it one, gives them a free feat they don't have, (and so on). Hope that helps. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Best way to implement these in strict 3.5 rules?
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