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Best way to implement these in strict 3.5 rules?
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<blockquote data-quote="I'm A Banana" data-source="post: 1667115" data-attributes="member: 2067"><p>There's a few way to handle this. My idea? Just use a ring of <em>Alter Self</em> or <em>Disguise Self</em>. The wearer can choose what to look like, so they can choose to blend in, to look like a servant, etc, and the spell already has a bonus built-in for Disguise checks. In one case, it is an illusion, so it works exactly like "I thought I saw him wearing an apron!", in the other it's a transmutation, so you actually do look like the guy. Go with the lower-level to achieve the effect, most likely.</p><p> </p><p>Another way would be to make a new spell, something like <em>Unnoticability</em>. It'd be a mind-affecting compulsion, of the Enchantment school, affecting the caster. It'd be first level. When cast, it makes the user blend into the social surroudings, making people react to them as if they were part of the normal people in the area -- a local from town, a priest in a temple, a servant, etc. This effect is dispeled under similar conditions to <em>Invisibility</em> (e.g.: if they attack), but it can also be dispeled by making a Sense Motive check, opposed by the user's Bluff check. This spell gives a +10 bonus to this use of the Bluff skill (but no other uses of the skill). It's basically a very limited <em>Disguise/Alter Self</em> spell, but gives you a bonus to Bluff instead of Disguise. The new spell can happen if it's a major role, or if you've got room for it.</p><p> </p><p> </p><p>It's an intelligent magic item, with the spell-like abilities you describe above. To resolve the 'annoyance' use the intelligent item's Ego.</p><p> </p><p>So basically:</p><p> </p><p>1) Ring of <em>Disguise Self</em> or <em>Alter Self</em></p><p>2) Intelligent magic helmet with <em>Cure Light Wounds</em> and/or <em>Remove Disease</em> or <em>Remove Poison</em>, with a substantial ego.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1667115, member: 2067"] There's a few way to handle this. My idea? Just use a ring of [i]Alter Self[/i] or [i]Disguise Self[/i]. The wearer can choose what to look like, so they can choose to blend in, to look like a servant, etc, and the spell already has a bonus built-in for Disguise checks. In one case, it is an illusion, so it works exactly like "I thought I saw him wearing an apron!", in the other it's a transmutation, so you actually do look like the guy. Go with the lower-level to achieve the effect, most likely. Another way would be to make a new spell, something like [i]Unnoticability[/i]. It'd be a mind-affecting compulsion, of the Enchantment school, affecting the caster. It'd be first level. When cast, it makes the user blend into the social surroudings, making people react to them as if they were part of the normal people in the area -- a local from town, a priest in a temple, a servant, etc. This effect is dispeled under similar conditions to [i]Invisibility[/i] (e.g.: if they attack), but it can also be dispeled by making a Sense Motive check, opposed by the user's Bluff check. This spell gives a +10 bonus to this use of the Bluff skill (but no other uses of the skill). It's basically a very limited [i]Disguise/Alter Self[/i] spell, but gives you a bonus to Bluff instead of Disguise. The new spell can happen if it's a major role, or if you've got room for it. It's an intelligent magic item, with the spell-like abilities you describe above. To resolve the 'annoyance' use the intelligent item's Ego. So basically: 1) Ring of [i]Disguise Self[/i] or [i]Alter Self[/i] 2) Intelligent magic helmet with [i]Cure Light Wounds[/i] and/or [i]Remove Disease[/i] or [i]Remove Poison[/i], with a substantial ego. [/QUOTE]
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Best way to implement these in strict 3.5 rules?
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