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Best way to implement these in strict 3.5 rules?
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<blockquote data-quote="Drifter Bob" data-source="post: 1667134" data-attributes="member: 17723"><p>Thanks for all the cool ideas.</p><p></p><p>I think for the ring, it's between an illusion or a charm / suggestion. </p><p></p><p>I don't think a disguise or hide works simply because it is supposed to work in the mind of the observer.</p><p></p><p>I couldn't decide which of the two</p><p></p><p>Maybe one way to decide between the two, is that an observer scrying the area or viewing it from a long distance should not be under the effect. They would be baffled why a guy in normal gear could seemingly slip through a group of guards or cultists. Would that make it more a charm? Are illusions supposed to work inside your mind or actually create images in space?</p><p></p><p>As for the hat, I think I make the mistake of thinking in terms of my lower level campaigns. I was intending to make this item avaialable to a 2nd level party, who would probably find say 3 cure light wounds and one cure disease or remove poison per day very compelling. </p><p></p><p>There needs to be some way to make them have to wear it in order to get the effect. You would have to wear it all day to recharge it maybe. The idea is its supposed to be funny, not annoying, not exactly cursed.</p><p></p><p>I think giving it ego etc. is a good idea. MAybe up it to regenerate 1-3 hp per round and / or provide immunity to poison or disease to make it tempting for higher level players...</p><p></p><p></p><p>DB</p></blockquote><p></p>
[QUOTE="Drifter Bob, post: 1667134, member: 17723"] Thanks for all the cool ideas. I think for the ring, it's between an illusion or a charm / suggestion. I don't think a disguise or hide works simply because it is supposed to work in the mind of the observer. I couldn't decide which of the two Maybe one way to decide between the two, is that an observer scrying the area or viewing it from a long distance should not be under the effect. They would be baffled why a guy in normal gear could seemingly slip through a group of guards or cultists. Would that make it more a charm? Are illusions supposed to work inside your mind or actually create images in space? As for the hat, I think I make the mistake of thinking in terms of my lower level campaigns. I was intending to make this item avaialable to a 2nd level party, who would probably find say 3 cure light wounds and one cure disease or remove poison per day very compelling. There needs to be some way to make them have to wear it in order to get the effect. You would have to wear it all day to recharge it maybe. The idea is its supposed to be funny, not annoying, not exactly cursed. I think giving it ego etc. is a good idea. MAybe up it to regenerate 1-3 hp per round and / or provide immunity to poison or disease to make it tempting for higher level players... DB [/QUOTE]
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Best way to implement these in strict 3.5 rules?
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