Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Best way to implement these in strict 3.5 rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Inconsequenti-AL" data-source="post: 1667350" data-attributes="member: 6584"><p>As far as it goes, why not describe Crushing hand in an different way - playing slightly loose with the details doesn't matter if you ask me... Just set it to grapple, rather than crush. As for the death effect - a differently described finger of death cast when the interogation has finished. Would seem to be a lot easier coming up with new spells to me.</p><p></p><p>Ah well, here's my attempt:</p><p></p><p>Spinning Force [Transmutation] [Death*]</p><p>Level Sor/Wiz 9</p><p>Duration. 1 min/level</p><p>Components: V/S</p><p>Casting time: 1 action</p><p>Range: Close (25 + 5/2 levels)</p><p>Target: 1 large sized or smaller target.</p><p>Save: Special - None or Fort Negates.</p><p>SR: Yes</p><p></p><p>Creates a large force that grapples the target. It's grapple bonus is your caster level + Int or Chr modifier + 12 strength + 4 for being large. If it successfully grapples them, it tries to pin the target. It attempts this once per round, on the casters turn. While grappled, the target is affected by a effect identical to <em>Dimensional Anchor</em>.</p><p></p><p>As a free action each round, the caster can direct to force to move the target. They can spin them on the spot and/or move them at a speed of up to 60. This effect gives the caster a +10 bonus to Intimidate checks made to interrogate the target. If the target is run into a hard surface they take 1D6 subdual damage. </p><p></p><p>If the force or the target move outside of the spell range, then the spell ends immidiately.</p><p></p><p>As a standard action, the force can be expended to spin the target at fatally high speeds. The target must make a Fortitude save or explode (which kills them. Duh!). If they pass, they take 3D6 damage + 1 per caster level. This is a [Death] effect. Whether successful or not the spell ends.</p><p></p><p></p><p>I feel this is about right for a 9th level spell. It combines dimensional anchor, a very limited bigbys crushing hand, a skill bonus and a death effect.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1667350, member: 6584"] As far as it goes, why not describe Crushing hand in an different way - playing slightly loose with the details doesn't matter if you ask me... Just set it to grapple, rather than crush. As for the death effect - a differently described finger of death cast when the interogation has finished. Would seem to be a lot easier coming up with new spells to me. Ah well, here's my attempt: Spinning Force [Transmutation] [Death*] Level Sor/Wiz 9 Duration. 1 min/level Components: V/S Casting time: 1 action Range: Close (25 + 5/2 levels) Target: 1 large sized or smaller target. Save: Special - None or Fort Negates. SR: Yes Creates a large force that grapples the target. It's grapple bonus is your caster level + Int or Chr modifier + 12 strength + 4 for being large. If it successfully grapples them, it tries to pin the target. It attempts this once per round, on the casters turn. While grappled, the target is affected by a effect identical to [I]Dimensional Anchor[/I]. As a free action each round, the caster can direct to force to move the target. They can spin them on the spot and/or move them at a speed of up to 60. This effect gives the caster a +10 bonus to Intimidate checks made to interrogate the target. If the target is run into a hard surface they take 1D6 subdual damage. If the force or the target move outside of the spell range, then the spell ends immidiately. As a standard action, the force can be expended to spin the target at fatally high speeds. The target must make a Fortitude save or explode (which kills them. Duh!). If they pass, they take 3D6 damage + 1 per caster level. This is a [Death] effect. Whether successful or not the spell ends. I feel this is about right for a 9th level spell. It combines dimensional anchor, a very limited bigbys crushing hand, a skill bonus and a death effect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Best way to implement these in strict 3.5 rules?
Top