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Best way to kill a dragon?
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<blockquote data-quote="Zakath" data-source="post: 289421" data-attributes="member: 5144"><p>Well i doubt you have access to it cause its a level</p><p>Bard 6, Sorc/Wiz 8 ....kind of of spell..its in the Tome and Blood...</p><p>its called Great Shout....its primary effect is a line of intense sonic energy 5 ft high and 5 ft wide and as long as ( Range: Close (25ft +5ft/ 2 levels)...</p><p>Stone, crystal and metal objects in the area take 20d6 points of damage...the secondary effect is a cone of sound centered on the line of creatures within the cone take 10d6 points of damage and are stunned for one round and deafened for 4d6 rounds. Any exposed brittle or crystalline objects or crystalline creature takes 1d6 points of damage per caster level (max 20d6)...</p><p></p><p>Would be great if you went up to the mouth of the cave and gave out a big holler with this puppy....but i doubt you can...</p><p></p><p>if you have Rituals and Relics you could always cast Declaration of Death on it..and if it works...well it falls for a bit believing thats its dead..i honestly dont think that the spell will last 10 rounds because thats alot of chances to save..and its using the will save....but if it makes it 10 rounds without successing in a will save... it starts making fortitude saves saves as well at a dc of 12...and adding +1 for each time it fails the fortitude save...if it ever fails the fortitude save it really dies...</p><p>but if it ever gets the will save it wakes up....but while its thinking its dead you could whip the crap out of it...</p><p></p><p>Mabe Bigsbys forceful hand could be a good distraction for you? it keeps pushing the bugger away...lol...</p><p></p><p>Shadow Smash from relics and rituals would be great if it didnt way more than 2lbs/per level....lol....cause then you could turn it into a shadow and bring a torch with you and spread light until him and destroy him..but ohwell...</p><p></p><p>You could always cast a wall of stone uses the cave walls..and trap the bugger in there....and then like cast wall of force at the very intrance of the cave...so that when he breaks through the stone..he will come charging out of there...and when he goes to leap out of there and take flight..mabe when he hits that wall full force , since the wall is inpenitrible, he may just break his neck...or atleast take some major damage from the high impact..and possibly be stunned...*shrugs*</p><p></p><p>Or what you cuold do is cas Wall of stone a bit inside of the cave..then before he breaks through..cast Transmute Rock into mud....onto the ground between the wall of stone and the entrance of the cave....and hopefully you can make it deep enough...and then cast wall of force at the cave entrance...mabe when he crashes into your wall of force...he gets knocked out for accouple rounds and drowns in the mud?</p><p>if you set the stone to mud spell close enough to the entrance and the Wall of stone back enough to give the dragon some running room...its very possible he could drown in 5 feet deep of mud...</p><p></p><p>anyways just some wacky suggestions...hope they help ya</p></blockquote><p></p>
[QUOTE="Zakath, post: 289421, member: 5144"] Well i doubt you have access to it cause its a level Bard 6, Sorc/Wiz 8 ....kind of of spell..its in the Tome and Blood... its called Great Shout....its primary effect is a line of intense sonic energy 5 ft high and 5 ft wide and as long as ( Range: Close (25ft +5ft/ 2 levels)... Stone, crystal and metal objects in the area take 20d6 points of damage...the secondary effect is a cone of sound centered on the line of creatures within the cone take 10d6 points of damage and are stunned for one round and deafened for 4d6 rounds. Any exposed brittle or crystalline objects or crystalline creature takes 1d6 points of damage per caster level (max 20d6)... Would be great if you went up to the mouth of the cave and gave out a big holler with this puppy....but i doubt you can... if you have Rituals and Relics you could always cast Declaration of Death on it..and if it works...well it falls for a bit believing thats its dead..i honestly dont think that the spell will last 10 rounds because thats alot of chances to save..and its using the will save....but if it makes it 10 rounds without successing in a will save... it starts making fortitude saves saves as well at a dc of 12...and adding +1 for each time it fails the fortitude save...if it ever fails the fortitude save it really dies... but if it ever gets the will save it wakes up....but while its thinking its dead you could whip the crap out of it... Mabe Bigsbys forceful hand could be a good distraction for you? it keeps pushing the bugger away...lol... Shadow Smash from relics and rituals would be great if it didnt way more than 2lbs/per level....lol....cause then you could turn it into a shadow and bring a torch with you and spread light until him and destroy him..but ohwell... You could always cast a wall of stone uses the cave walls..and trap the bugger in there....and then like cast wall of force at the very intrance of the cave...so that when he breaks through the stone..he will come charging out of there...and when he goes to leap out of there and take flight..mabe when he hits that wall full force , since the wall is inpenitrible, he may just break his neck...or atleast take some major damage from the high impact..and possibly be stunned...*shrugs* Or what you cuold do is cas Wall of stone a bit inside of the cave..then before he breaks through..cast Transmute Rock into mud....onto the ground between the wall of stone and the entrance of the cave....and hopefully you can make it deep enough...and then cast wall of force at the cave entrance...mabe when he crashes into your wall of force...he gets knocked out for accouple rounds and drowns in the mud? if you set the stone to mud spell close enough to the entrance and the Wall of stone back enough to give the dragon some running room...its very possible he could drown in 5 feet deep of mud... anyways just some wacky suggestions...hope they help ya [/QUOTE]
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