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Best way to kill a dragon?
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<blockquote data-quote="Nvvyn" data-source="post: 289501" data-attributes="member: 5770"><p>Ok, I been lookin thourgh my stuff, got some AWESOME idea's. </p><p></p><p>1)</p><p>First of all, I have Ghost Form spell, this allows me to basically be an incorporeal form. I can freely move through solid objects, with this in mind, do you think it be possible for me (I have haste on, and fly spell which gives me speed 90 ft) to be in a wall, come out cast 2 spells for my action and extra partial action, than move back into the wall? Cuz If i am correct, you can cast 1 spell in a round and move as well, meaning with haste u could do the same and also 1 extra partial action, meaning 1 more spell. </p><p> Basically I'd come out cast a one spell and go back in the wall, the ghost form lasts like 1 minute per level, 12 minutes.. long time</p><p></p><p>2)</p><p>Another thought.. I have(edit) the Otilukes freezing orb spell.. It does 1d6/ caster lvl, so 12d6. no save, only SR. I also have 2 impromptu sneak attacks, and I can cast 2 of these spells. With my house rules in mind, i'd do 12d6 dmg with both spells, then 7d6 twice for sneak attack. so basically 12d6+12d6+7d6+7d6</p><p>that equals 38d6 dmg average of 114 dmg and all cold damage is doubled, so I could do 228 damage on average in one round if I am hasted, not too mention I can still do a quickened spell as a free action. </p><p></p><p>So, now I'm in wall, come out do freezing sphere, 114 dmg, do a quickened Ice knife, or something else... then move back in wall, same thing next round...</p><p></p><p>3)</p><p>Antoher thought, the 4th level spell shield... you can cast it to protect against fire or ice, and if u pick to protect vrs fire, it does 1d6+ 1 per caster level of ice dmg when something melee's you. It also halves all fire dmg, and if u make ur reflex save, u take no dmg. Basically everytime the guy attacked me, (he gets like 10 attacks a round, lol he takes 2d6+24 and thats every attack. I also have stoneskin on, so i'll take 10 dmg less per round, not that it will matter. </p><p></p><p>4)</p><p>Question on the above spell (fire shield) My character has improved evasion, meaning he takes half dmg on a failed reflex save, and NO dmg on a saved reflex save, so with improved evasion and fire shield combined, would I never take the damage??</p><p></p><p>5)</p><p>Also, for protection, I have protection from elements spell, protects all dmg from one element up to 12 dmg per caster level, so thats 12x12 dmg.. and it can all be absorbed in one round.. Considering this spell with the fire shield I don't think I have to worry at all about his breath weapon. </p><p></p><p>6)</p><p>Another cool thing would be to use deminsion door to get real far away, then blast blast blast....</p><p></p><p>7)</p><p>Another thought that just occured to me, If I cast ghost form spell, and I am inside the cavern wall, can I cast spectral hand and a touch spell (chill touch to be specific, you can use it many many many times, and I think it drains dex, which would ROCK)</p><p>COULD I use the spectral hand to deliver the touch attacks while i'm in the wall. A part of ghostforms effect is thqat you can't use any touch or ranged touch attacks, but if i'm using the spectral hand spell to deliever those touch attacks, it should work. Any thoughts on this one? could be very useful... </p><p></p><p>8)</p><p>Antoher idea, I have the fiend form spell, which lets me take the form of any fiendish creatue, devil, or deamon that can be summoned by the summoning spells I-VI. Using this spell, could I then take the form of a deamon with fire immmunity???? You gain all the abilities of the creature you become, but it says nothing about losing my spells, so would I in fact lose my spells? this could be particuarly useful as well.</p><p></p><p>9)</p><p>So does displacement work on the dragon?? Cuz I have that spell, and it could be very useful...</p><p></p><p></p><p>Looking thorugh all my best tactics. thats what I came up with please comment on ALL of it and lemme know what you think is useful, whats impossible, whats a crummy idea, etc.. thanks tons</p></blockquote><p></p>
[QUOTE="Nvvyn, post: 289501, member: 5770"] Ok, I been lookin thourgh my stuff, got some AWESOME idea's. 1) First of all, I have Ghost Form spell, this allows me to basically be an incorporeal form. I can freely move through solid objects, with this in mind, do you think it be possible for me (I have haste on, and fly spell which gives me speed 90 ft) to be in a wall, come out cast 2 spells for my action and extra partial action, than move back into the wall? Cuz If i am correct, you can cast 1 spell in a round and move as well, meaning with haste u could do the same and also 1 extra partial action, meaning 1 more spell. Basically I'd come out cast a one spell and go back in the wall, the ghost form lasts like 1 minute per level, 12 minutes.. long time 2) Another thought.. I have(edit) the Otilukes freezing orb spell.. It does 1d6/ caster lvl, so 12d6. no save, only SR. I also have 2 impromptu sneak attacks, and I can cast 2 of these spells. With my house rules in mind, i'd do 12d6 dmg with both spells, then 7d6 twice for sneak attack. so basically 12d6+12d6+7d6+7d6 that equals 38d6 dmg average of 114 dmg and all cold damage is doubled, so I could do 228 damage on average in one round if I am hasted, not too mention I can still do a quickened spell as a free action. So, now I'm in wall, come out do freezing sphere, 114 dmg, do a quickened Ice knife, or something else... then move back in wall, same thing next round... 3) Antoher thought, the 4th level spell shield... you can cast it to protect against fire or ice, and if u pick to protect vrs fire, it does 1d6+ 1 per caster level of ice dmg when something melee's you. It also halves all fire dmg, and if u make ur reflex save, u take no dmg. Basically everytime the guy attacked me, (he gets like 10 attacks a round, lol he takes 2d6+24 and thats every attack. I also have stoneskin on, so i'll take 10 dmg less per round, not that it will matter. 4) Question on the above spell (fire shield) My character has improved evasion, meaning he takes half dmg on a failed reflex save, and NO dmg on a saved reflex save, so with improved evasion and fire shield combined, would I never take the damage?? 5) Also, for protection, I have protection from elements spell, protects all dmg from one element up to 12 dmg per caster level, so thats 12x12 dmg.. and it can all be absorbed in one round.. Considering this spell with the fire shield I don't think I have to worry at all about his breath weapon. 6) Another cool thing would be to use deminsion door to get real far away, then blast blast blast.... 7) Another thought that just occured to me, If I cast ghost form spell, and I am inside the cavern wall, can I cast spectral hand and a touch spell (chill touch to be specific, you can use it many many many times, and I think it drains dex, which would ROCK) COULD I use the spectral hand to deliver the touch attacks while i'm in the wall. A part of ghostforms effect is thqat you can't use any touch or ranged touch attacks, but if i'm using the spectral hand spell to deliever those touch attacks, it should work. Any thoughts on this one? could be very useful... 8) Antoher idea, I have the fiend form spell, which lets me take the form of any fiendish creatue, devil, or deamon that can be summoned by the summoning spells I-VI. Using this spell, could I then take the form of a deamon with fire immmunity???? You gain all the abilities of the creature you become, but it says nothing about losing my spells, so would I in fact lose my spells? this could be particuarly useful as well. 9) So does displacement work on the dragon?? Cuz I have that spell, and it could be very useful... Looking thorugh all my best tactics. thats what I came up with please comment on ALL of it and lemme know what you think is useful, whats impossible, whats a crummy idea, etc.. thanks tons [/QUOTE]
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