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Best way to order abilities?
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<blockquote data-quote="dmnqwk" data-source="post: 6782790" data-attributes="member: 6804204"><p>Strategy and planning are often misappropriated to Intelligence, there's a reason people say "I have a cunning plan" more than "I have an intelligent and well thought out plan." You need Wisdom to come up with something sneaky, you only need Intelligence when you want alternatives knowing if and when the first sneaky idea could fail.</p><p></p><p>The person who plans a museum theft requires intelligence, but the rest of the crew can get by with wisdom, because they only need to focus on their segment of the plan. If Intelligence was the sole aspect for strategy, how do Wolves get Pack Tactics? Surely they are not Intelligent enough to benefit from working with each other successfully?</p><p></p><p>I also agree that Intimidation was flawed being linked to Charisma - while it's certainly possible to Intimidate somebody with subtle threats, that is more in line with deception and "bluffing." Strength should've been the attribute for Intimidation and it's a flaw in the design to put it as a Charisma Skill because, simply put, so few DMs are aware that you can change abilities related to skills on the fly (such as requiring Intelligence (Survival) to know how to harvest a snake's glands for use in creating poisons).</p><p></p><p>Dumping Intelligence but leaving Wisdom high means you are going to be ruthless and devious, but generally short-sighted in strategy. You think 1 move at a time, and if that fails, you have to react instead of using Plan B, C or XXQ you thought up ahead of schedule. So while I agree substitution of stats directly to compensate doesn't make sense, neither does believing Intelligence is related to making a single plan of action 5 minutes before you storm the cave to rescue the prisoners more than Wisdom.</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6782790, member: 6804204"] Strategy and planning are often misappropriated to Intelligence, there's a reason people say "I have a cunning plan" more than "I have an intelligent and well thought out plan." You need Wisdom to come up with something sneaky, you only need Intelligence when you want alternatives knowing if and when the first sneaky idea could fail. The person who plans a museum theft requires intelligence, but the rest of the crew can get by with wisdom, because they only need to focus on their segment of the plan. If Intelligence was the sole aspect for strategy, how do Wolves get Pack Tactics? Surely they are not Intelligent enough to benefit from working with each other successfully? I also agree that Intimidation was flawed being linked to Charisma - while it's certainly possible to Intimidate somebody with subtle threats, that is more in line with deception and "bluffing." Strength should've been the attribute for Intimidation and it's a flaw in the design to put it as a Charisma Skill because, simply put, so few DMs are aware that you can change abilities related to skills on the fly (such as requiring Intelligence (Survival) to know how to harvest a snake's glands for use in creating poisons). Dumping Intelligence but leaving Wisdom high means you are going to be ruthless and devious, but generally short-sighted in strategy. You think 1 move at a time, and if that fails, you have to react instead of using Plan B, C or XXQ you thought up ahead of schedule. So while I agree substitution of stats directly to compensate doesn't make sense, neither does believing Intelligence is related to making a single plan of action 5 minutes before you storm the cave to rescue the prisoners more than Wisdom. [/QUOTE]
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