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Best Way to Play a Swashbuckler with 3.5 Rules?
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<blockquote data-quote="MerricB" data-source="post: 1530132" data-attributes="member: 3586"><p>Hmm - I'm playing a Human Swashbuckler at the moment.</p><p></p><p>His stats are Str 13, Dex 15, Con 9, Int 16, Wis 12, Cha 14. (Those were rolled on 4d6).</p><p></p><p>You still need some strength - if just so you don't become encumbered with a chain shirt. For the first couple of levels, the majority of your attacks will be with a rapier (single), not TWF. Once you reach 3rd level, TWF becomes an option - and indeed, almost a necessity to take advantage of the bonus to damage.</p><p></p><p>Keeping your AC high is difficult, but important.</p><p></p><p>Remember, you need a 15 Dex for TWF!</p><p></p><p>May I suggest the following build?</p><p>(28 point buy, as required)</p><p></p><p><strong>Human Swashbuckler</strong></p><p>Str 13 Dex 15 Con 10 Int 15 Wis 8 Cha 13</p><p></p><p><em>Atk:</em> Rapier +4 melee (1d6+1/18-20)</p><p></p><p><em>Skills:</em> Balance +6, Bluff +5, Climb +5, Diplomacy +5, Escape Artist +6, Jump +5, Sense Motive +3, Tumble +6</p><p><em>Feats:</em> Weapon Focus (rapier), Weapon Finesse, Combat Expertise.</p><p></p><p>At 2nd level, the increase in skills to "synergy" levels will make them:</p><p><em>L2 Skills:</em> Balance +9, Bluff +6, Diplomacy +10, Escape Artist +7, Jump +8, Sense Motive +4, Tumble +9.</p><p></p><p>At 3rd level, your feat should be Two Weapon Fighting.</p><p>At 4th level, I'd increase your Int to improve damage, but it could also be Dex. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The <em>Complete Warrior</em> swashbuckler is an effective fighter and diplomat, with some excellent manuevering skills. You're not quite front-line material, due to an inferior AC, but you're pretty good!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1530132, member: 3586"] Hmm - I'm playing a Human Swashbuckler at the moment. His stats are Str 13, Dex 15, Con 9, Int 16, Wis 12, Cha 14. (Those were rolled on 4d6). You still need some strength - if just so you don't become encumbered with a chain shirt. For the first couple of levels, the majority of your attacks will be with a rapier (single), not TWF. Once you reach 3rd level, TWF becomes an option - and indeed, almost a necessity to take advantage of the bonus to damage. Keeping your AC high is difficult, but important. Remember, you need a 15 Dex for TWF! May I suggest the following build? (28 point buy, as required) [b]Human Swashbuckler[/b] Str 13 Dex 15 Con 10 Int 15 Wis 8 Cha 13 [i]Atk:[/i] Rapier +4 melee (1d6+1/18-20) [i]Skills:[/i] Balance +6, Bluff +5, Climb +5, Diplomacy +5, Escape Artist +6, Jump +5, Sense Motive +3, Tumble +6 [i]Feats:[/i] Weapon Focus (rapier), Weapon Finesse, Combat Expertise. At 2nd level, the increase in skills to "synergy" levels will make them: [i]L2 Skills:[/i] Balance +9, Bluff +6, Diplomacy +10, Escape Artist +7, Jump +8, Sense Motive +4, Tumble +9. At 3rd level, your feat should be Two Weapon Fighting. At 4th level, I'd increase your Int to improve damage, but it could also be Dex. :) The [i]Complete Warrior[/i] swashbuckler is an effective fighter and diplomat, with some excellent manuevering skills. You're not quite front-line material, due to an inferior AC, but you're pretty good! Cheers! [/QUOTE]
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