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Best way to start for new players/DM?
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<blockquote data-quote="Bozo" data-source="post: 19760" data-attributes="member: 1957"><p><strong>Starting pointers</strong></p><p></p><p>When starting out a new group of players I like to use a module as a base to set things up - but the key is getting everyone to establish their characters first. My favorote device for this is the "tree bar" from the opening of Dragon Lance..How and why they come together is up to you but give them a chance to "meet" each other and establish personality...then attack the group and see them work under pressure (make them have to work together quickly so the party "bonds") Just make sure you don't kill everyone (as I did) after everyone spent a week generating a character!!!!</p><p></p><p>Oh yeah...don't use a module word for word and never read from it unless you absolutly have to..thing flow better!</p></blockquote><p></p>
[QUOTE="Bozo, post: 19760, member: 1957"] [b]Starting pointers[/b] When starting out a new group of players I like to use a module as a base to set things up - but the key is getting everyone to establish their characters first. My favorote device for this is the "tree bar" from the opening of Dragon Lance..How and why they come together is up to you but give them a chance to "meet" each other and establish personality...then attack the group and see them work under pressure (make them have to work together quickly so the party "bonds") Just make sure you don't kill everyone (as I did) after everyone spent a week generating a character!!!! Oh yeah...don't use a module word for word and never read from it unless you absolutly have to..thing flow better! [/QUOTE]
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