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General Tabletop Discussion
*Pathfinder & Starfinder
Best way to steal something from the PCs in combat?
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<blockquote data-quote="Noumenon" data-source="post: 4864078" data-attributes="member: 70102"><p>I could give the Imp some Disable Device skill to spend a round busting the latch on the helmet; as long as I gave him him the alternate form "Insane Skill Monkey." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> He should be able to find something else smaller and more liftable because the magic of the temple of Greed (formerly Charity) makes all valuable items glow a bit.</p><p></p><p>I don't <em>think</em> I want the players trying the same trick, especially against creatures with low Spot checks. OTOH, there's no Improved Sleight of Hand to take away the AoO (provided Invisibility doesn't work; I wasn't sure when it dropped). Stealing the enemy's potions or scrolls would be quite a bit of fun as long as helms and weapons were off limits. </p><p></p><p>I could make it Sleight of Hand versus BAB + Spot + 1/2 level (like a feint), giving the Imp with max levels a +14 vs +12 for the rogue and +7 for the fighter. It's his 20 Dex that makes that so good.</p><p></p><p></p><p></p><p>Permanently taking stuff is bad, but what I'm looking for is just something to spice up the combat. Taking the idea from 4th edition that monsters have special abilities that trigger when they're "bloodied," I try to design every encounter so that the monster's tactics change at some point. There's nothing so boring as a monster just standing there and doing the same tactic over and over till it runs out of hit points. If a monster is losing the combat, I want him to try bull rushing you into the fire, or flooding the chamber to escape, or summoning help. In the imp's case, flyby sting attacks are about his only good tactic, so that will get boring halfway through. </p><p></p><p>Hey! I could use his <em>suggestion</em> ability to say "Let me try on your helmet" -- that would be a fun way to get ahold of it. He won't be able to carry a magic item far from the Shrine of Greed anyway, so the party can hunt him down.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4864078, member: 70102"] I could give the Imp some Disable Device skill to spend a round busting the latch on the helmet; as long as I gave him him the alternate form "Insane Skill Monkey." :) He should be able to find something else smaller and more liftable because the magic of the temple of Greed (formerly Charity) makes all valuable items glow a bit. I don't [i]think[/i] I want the players trying the same trick, especially against creatures with low Spot checks. OTOH, there's no Improved Sleight of Hand to take away the AoO (provided Invisibility doesn't work; I wasn't sure when it dropped). Stealing the enemy's potions or scrolls would be quite a bit of fun as long as helms and weapons were off limits. I could make it Sleight of Hand versus BAB + Spot + 1/2 level (like a feint), giving the Imp with max levels a +14 vs +12 for the rogue and +7 for the fighter. It's his 20 Dex that makes that so good. Permanently taking stuff is bad, but what I'm looking for is just something to spice up the combat. Taking the idea from 4th edition that monsters have special abilities that trigger when they're "bloodied," I try to design every encounter so that the monster's tactics change at some point. There's nothing so boring as a monster just standing there and doing the same tactic over and over till it runs out of hit points. If a monster is losing the combat, I want him to try bull rushing you into the fire, or flooding the chamber to escape, or summoning help. In the imp's case, flyby sting attacks are about his only good tactic, so that will get boring halfway through. Hey! I could use his [i]suggestion[/i] ability to say "Let me try on your helmet" -- that would be a fun way to get ahold of it. He won't be able to carry a magic item far from the Shrine of Greed anyway, so the party can hunt him down. [/QUOTE]
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Best way to steal something from the PCs in combat?
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