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Best way to teach 4e?
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<blockquote data-quote="Rechan" data-source="post: 4829350" data-attributes="member: 54846"><p>No no no. If I go the pregen route, I would:</p><p></p><p>Hand out pre-gens, run game.</p><p></p><p>THEN do the character creation session.</p><p></p><p>The pregens are purely for the purpose of teaching the rules in an immediate delve-style adventure. They'd be discarded as soon as the rules are taught.</p><p></p><p><strong>Character Creation, for me, follows this method:</strong></p><p></p><p>I present the campaigns I'd like to run. PCs vote on one, or they hash out something new they would like to play in via group consensus. </p><p></p><p>Once that's done, I give handouts - a description of all the classes and races, and let them decide on those. The reason for this is because I want to exclude some races/refluff some, and I want them to choose races for the story purposes. Once that's done, the actual characters are created. When it comes to creation, I plan on bending/re-writing some rules (for instance, if someone wants to play a Charismatic Swordmage, replace Int-based powers for Cha based powers). This may take a little time.</p><p></p><p>Then we handle backgrounds. <strong>I want players to help flesh out the setting</strong>. This includes fleshing out the campaign setting, creating things like Organizations, or adding more details to the map where the PCs come from. It can also include creating things like the PC's House or Clan or whathaveyou.</p><p></p><p>Then, each player write a novel for their character (three sentences detailing an adventure their character had before the game). Then they pass it to the person beside them, and that person writes in a single sentence how their character helped the PC. Then they pass it to the next guy. This way, eveyone's PC has a reason to know each other. </p><p></p><p>Doing all that, and <em>then</em> having a mini-session where I teach the rules, is likely too much, unless we have a nice six to eight hour block of time.</p><p></p><p>And yes, it looks like I'm going to have a mixed group. Two guys, at least, have the rulebooks and have been reading them, so I'm confident those guys at least have their stuff together. The rest, I don't think so.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4829350, member: 54846"] No no no. If I go the pregen route, I would: Hand out pre-gens, run game. THEN do the character creation session. The pregens are purely for the purpose of teaching the rules in an immediate delve-style adventure. They'd be discarded as soon as the rules are taught. [B]Character Creation, for me, follows this method:[/B] I present the campaigns I'd like to run. PCs vote on one, or they hash out something new they would like to play in via group consensus. Once that's done, I give handouts - a description of all the classes and races, and let them decide on those. The reason for this is because I want to exclude some races/refluff some, and I want them to choose races for the story purposes. Once that's done, the actual characters are created. When it comes to creation, I plan on bending/re-writing some rules (for instance, if someone wants to play a Charismatic Swordmage, replace Int-based powers for Cha based powers). This may take a little time. Then we handle backgrounds. [b]I want players to help flesh out the setting[/b]. This includes fleshing out the campaign setting, creating things like Organizations, or adding more details to the map where the PCs come from. It can also include creating things like the PC's House or Clan or whathaveyou. Then, each player write a novel for their character (three sentences detailing an adventure their character had before the game). Then they pass it to the person beside them, and that person writes in a single sentence how their character helped the PC. Then they pass it to the next guy. This way, eveyone's PC has a reason to know each other. Doing all that, and [I]then[/I] having a mini-session where I teach the rules, is likely too much, unless we have a nice six to eight hour block of time. And yes, it looks like I'm going to have a mixed group. Two guys, at least, have the rulebooks and have been reading them, so I'm confident those guys at least have their stuff together. The rest, I don't think so. [/QUOTE]
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