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Best Wizard School Specialization in 3.5?
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<blockquote data-quote="Plane Sailing" data-source="post: 1445786" data-attributes="member: 114"><p>Not a problem, not least because of dispel magic who is your friend <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>The main benefit of higher level summonings though is all the additional spells which you can get cast for you (just make sure you have tongues to talk to them!). Healing spells are particularly helpful, for instance.</p><p></p><p>This is a list from 3.0 which was created by someone on ENworld. I've not updated it for 3.5 yet but it should give a decent idea (and it doesn't include formians, who are brilliant if you can get 8 of them together)</p><p></p><p>Summon Monster II</p><p>Telepathy: Lemure</p><p>Trip: Wolf</p><p>Poison: Viper</p><p>Ink Cloud: Squid</p><p>Scent: Wolf</p><p></p><p></p><p></p><p>Summon Monster III</p><p>Heat: Azer</p><p>Drench: Water Elemental</p><p>Scare: Dretch</p><p>Whirlwind: Air Elemental</p><p>Telekinesis: Dretch</p><p>Tremorsense: Thoqqua</p><p>Blood Drain: Weasel</p><p>Stinking Cloud: Dretch</p><p>Burn: Fire Elemental</p><p>Blindsight: Bat</p><p>Darkness: Dretch</p><p></p><p></p><p>Summon Monster IV</p><p>Aura of Menace: Lantern Archon</p><p>Magic Circle Against Evil: Lantern Archon</p><p>Aid: Lantern Archon</p><p>Detect Evil: Lantern Archon</p><p>Continual Flame: Lantern Archon</p><p>Burrow: Xorn</p><p>Fiery Aura: Magmin</p><p>Melt Weapons: Magmin</p><p>See in Darkness: Imp</p><p>Detect Good: Imp</p><p>Detect Magic: Imp</p><p>Suggestion: Imp</p><p>Commune: Imp</p><p>Cone of Fire: Hell Hound</p><p>Shriek: Varguille</p><p></p><p>Summon Monster V</p><p>Message: Hound Archon</p><p>Gust of Wind: Air Mephit</p><p>Wind Wall: Dust Mephit</p><p>Soften Earth: Earth Mephit</p><p>Magic Missile: Fire Mephit</p><p>Heat Metal: Fire Mephit</p><p>Chill Metal: Ice Mephit</p><p>Pyrotechnics: Magma Mephit</p><p>Melph's Acid Arrow: Ooze Mephit</p><p>Glitterdust: Salt Mephit</p><p>Draw Moisture: Salt Mephit</p><p>Boiling Rainstorm: Steam Mephit</p><p></p><p>Summon Monster VI</p><p>Cure Light Wounds: Unicorn</p><p>Neutralize Poison: Unicorn</p><p>Paralyzing Gaze: Rast</p><p>Stunning Croak: Slaad, Red</p><p>Corporeal Instability: Chaos Beast</p><p>Dancing Chains: Kyton</p><p>Unnerving Gaze: Kyton</p><p>Animate Dead: Barbazu</p><p>Charm Person: Barbazu</p><p>Command: Barbazu</p><p>Desecrate: Barbazu</p><p>Magic Weapon: Barbazu</p><p>Major Image: Barbazu</p><p>Produce Flame: Barbazu</p><p>Fear (by touch): Barbazu</p><p>Rope Entangle: Bezekira</p><p>Charm Monster: Erinyes</p><p>Unholy Blight: Erinyes</p><p>Smoke Form: Belker</p><p></p><p></p><p></p><p>Summon Monster VII</p><p>Animal Telepathy: Avoral Guardian</p><p>True Seeing: Avoral Guardian</p><p>Dimension Door: Avoral Guardian</p><p>Dispel Magic: Avoral Guardian</p><p>Hold Person: Avoral Guardian</p><p>Light: Avoral Guardian</p><p>Lightning Bolt: Avoral Guardian</p><p>Plane Shift: Djinni</p><p>Create Food and Water: Djinni</p><p>Create Wine: Djinni</p><p>Major Creation: Djinni</p><p>Persistant Image: Djinni</p><p>Wind Walk: Djinni</p><p>Animate Objects: Ravid</p><p>Sunder: Earth Elemental</p><p>Improved Tracking: Invisible Stalker</p><p>Passwall: Slaad, Blue</p><p>Stun: Hamatula</p><p>Wound: Hamatula</p><p>Doom: Hamatula</p><p>Order Wrath: Hamatula</p><p>Know Alignment: Osyluth</p><p>Dimensional Anchor: Osyluth</p><p>Wall of Ice: Osyluth</p><p>Web: Bebilith</p><p>Find Target: Bebilith</p><p>Armor Damage: Bebilith</p><p>Circle Against Chaos: Bebilith</p><p>Circle Against Good: Bebilith</p><p>Circle Against Law: Bebilith</p><p></p><p>Summon Monster VIII</p><p>Speak with Animals: Lillend</p><p>Speak with Plants: Lillend</p><p>Invisibility: Janni</p><p>Enlarge: Janni</p><p>Reduce: Janni</p><p>Ethereal Jaunt: Janni</p><p>Misdirection: Barghest</p><p>Detect Thoughts: Cornugon</p><p>Dispel Chaos: Cornugon</p><p>Dispel Good: Cornugon</p><p>Fireball: Cornugon</p><p>Wall of Fire: Cornugon</p><p>Flaming Sphere: Salamander</p><p>Energy Drain: Succubus</p><p>Clairaudience/Clairvoyance: Succubus</p><p>Hallucinatory Terrain: Lillend</p><p>Knock: Lillend</p><p>Dancing Lights: Lillend</p><p>Daze: Lillend</p><p>Flare: Lillend</p><p>Ghost Sound: Lillend</p><p>Mage Hand: Lillend</p><p>Mending: Lillend</p><p>Open/Close: Lillend</p><p>Prestidigitation: Lillend</p><p>Read Magic: Lillend</p><p>Resistance: Lillend</p><p>Alarm: Lillend</p><p>Cause Fear: Lillend</p><p>Detect Secret Doors: Lillend</p><p>Erase: Lillend</p><p>Expeditious Retreat: Lillend</p><p>Feather Fall: Lillend</p><p>Grease: Lillend</p><p>Hypnotism: Lillend</p><p>Identify: Lillend</p><p>Mage Armor: Lillend</p><p>Silent Image: Lillend</p><p>Sleep: Lillend</p><p>Unseen Servant: Lillend</p><p>Ventriloquism:Lillend</p><p>Animal Trance: Lillend</p><p>Blindness/Deafness: Lillend</p><p>Blur: Lillend</p><p>Bull's Strength: Lillend</p><p>Cat's Grace: Lillend</p><p>Cure Moderate Wounds: Lillend</p><p>Daylight: Lillend</p><p>Delay Poison: Lillend</p><p>Enthrall: Lillend</p><p>Hypnotic Pattern: Lillend</p><p>Levitate: Lillend</p><p>Locate Object: Lillend</p><p>Magic Mouth: Lillend</p><p>Obscure Object: Lillend</p><p>See Invisibility: Lillend</p><p>Shatter: Lillend</p><p>Silence: Lillend</p><p>Sound Burst: Lillend</p><p>Tasha's Hideous Laughter: Lillend</p><p>Tongues: Lillend</p><p>Undetectable Alignment: Lillend</p><p>Whipering Winds: Lillend</p><p></p><p>Summon Monster IX</p><p>Improved Invisibility: Lammasu</p><p>Dispel Evil: Astral Diva</p><p>Discern Lies: Astral Diva</p><p>Holy Aura: Astral Diva</p><p>Holy Smite: Astral Diva</p><p>Holy Word: Astral Diva</p><p>Remove Curse: Astral Diva</p><p>Remove Disease: Astral Diva</p><p>Remove Fear: Astral Diva</p><p>Heal: Astral Diva</p><p>Blade Barrier: Astral Diva</p><p>Protective Aura: Astral Diva</p><p>Color Spray: Ghaele Eledrin</p><p>Comprehend Languages: Ghaele Eledrin</p><p>Hold Monster: Ghaele Eledrin</p><p>Chain Lightning: Ghaele Eledrin</p><p>Wall of Force: Ghaele Eledrin</p><p>Gaze (slay): Ghaele Eledring</p><p>Emotion: Barghest</p><p>Paralysis: Xill</p><p>Planewalk: Xill</p><p>+11 Tumble: Xill</p><p>Cone of Cold: Gelugon</p><p>Unholy Aura: Gelugon</p><p>Wall of Ice: Gelugon</p><p>Ray of Enfeeblement: Night Hag</p><p>Dream Haunting: Night Hag</p><p>Cure Disease: Night Hag</p><p>Astral Projection: Nightmare</p><p>Mass Charm: Vrock</p><p>Ray of Frost: Rakshasa</p><p>Detect Poison: Rakshasa</p><p>Disrupt Undead: Rakshasa</p><p>Arcane Mark: Rakshasa</p><p>Endure Elements: Rakshasa</p><p>Hold Portal: Rakshasa</p><p>Shield: Rakshasa</p><p>Mount: Rakshasa</p><p>Obscuring Mist: Rakshasa</p><p>Detect Undead: Rakshasa</p><p>True Strike: Rakshasa</p><p>Tenser's Floating Disk: Rakshasa</p><p>Change Self: Rakshasa</p><p>Nystul's Magical Aura: Rakshasa</p><p>Nystul's Undetectable Aura: Rakshasa</p><p>Chill Touch: Rakshasa</p><p>Animate Rope: Rakshasa</p><p>Burning Hands: Rakshasa</p><p>Jump: Rakshasa</p><p>Shocking Grasp: Rakshasa</p><p>Spider Climb: Rakshasa</p><p>Arcane Lock: Rakshasa</p><p>Protection from Arrows: Rakshasa</p><p>Resist Elements: Rakshasa</p><p>Fog Cloud:Rakshasa</p><p>Leomund's Trap: Rakshasa</p><p>Ghoul Touch: Rakshasa</p><p>Spectral Hand: Rakshasa</p><p>Alter Self: Rakshasa</p><p>Darkvision: Rakshasa</p><p>Endurance: Rakshasa</p><p>Rope Trick: Rakshasa</p><p>Explosive Runes: Rakshasa</p><p>Nondetection: Rakshasa</p><p>Protection from Elements: Rakshasa</p><p>Flame Arrow: Rakshasa</p><p>Phantom Steed: Rakshasa</p><p>Sepia Snake Sigil: Rakshasa</p><p>Sleet Storm: Rakshasa</p><p>Leomund's Tiny Hut: Rakshasa</p><p>Displacement: Rakshasa</p><p>Illusory Script: Rakshasa</p><p>Invisibility Sphere: Rakshasa</p><p>Gentle Repose: Rakshasa</p><p>Halt Undead: Rakshasa</p><p>Vampiric Touch: Rakshasa</p><p>Blink: Rakshasa</p><p>Fly:Rakshasa</p><p>Gaseous Form: Rakshasa</p><p>Greater Magic Weapon: Rakshasa</p><p>Haste: Rakshasa</p><p>Keen Edge: Rakshasa</p><p>Secret Page: Rakshasa</p><p>Shrink Item: Rakshasa</p><p>Slow: Rakshasa</p><p>Water Breathing: Rakshasa</p><p>Minor Globe of Invulnerability: Coatl</p><p>Stoneskin: Coatl</p><p>Evard's Black Tentacles: Coatl</p><p>Leomund's Secret Shelter: Coatl</p><p>Minor Creation: Coatl</p><p>Solid Fog: Coatl</p><p>Arcane Eye: Coatl</p><p>Detect Scrying: Coatl</p><p>Locate Creature: Coatl</p><p>Scrying: Coatl</p><p>Confusion: Coatl</p><p>Lesser Geas: Coatl</p><p>Fire Shield: Coatl</p><p>Ice Storm: Coatl</p><p>Otiluke's Resilient Sphere: Coatl</p><p>Shout: Coatl</p><p>Illusory Wall: Coatl</p><p>Phantasmal Killer: Coatl</p><p>Rainbow Pattern: Coatl</p><p>Shadow Conjuration: Coatl</p><p>Contagion: Coatl</p><p>Enervation: Coatl</p><p>Fear: Coatl</p><p>Bestow Curse: Coatl</p><p>Polymorph Other: Coatl</p><p>Polymorph Self: Coatl</p><p>Cleric 0 Good: Lammasu</p><p>Cleric 0 Healing: Lammasu</p><p>Cleric 0 Knowledge: Lammasu</p><p>Cleric 0 Law: Lammasu</p><p>Cleric 0 Air: Coatl</p><p>Cleric 0 Animal: Ghaele Eledrin</p><p>Cleric 0 Chaos: Ghaele Eledrin</p><p>Cleric 0 Plant: Ghaele Eledrin</p><p>Cleric 1 Good: Lammasu</p><p>Cleric 1 Healing: Lammasu</p><p>Cleric 1 Knowledge: Lammasu</p><p>Cleric 1 Law: Lammasu</p><p>Cleric 1 Air: Coatl</p><p>Cleric 1 Animal: Ghaele Eledrin</p><p>Cleric 1 Chaos: Ghaele Eledrin</p><p>Cleric 1 Plant: Ghaele Eledrin</p><p>Cleric 1 Death: Rakshasa</p><p>Cleric 1 Destruction: Rakshasa</p><p>Cleric 1 Earth: Rakshasa</p><p>Cleric 1 Evil: Rakshasa</p><p>Cleric 1 Fire: Rakshasa</p><p>Cleric 1 Luck: Rakshasa</p><p>Cleric 1 Magic: Rakshasa</p><p>Cleric 1 Protection: Rakshasa</p><p>Cleric 1 Strength: Rakshasa</p><p>Cleric 1 Sun: Rakshasa</p><p>Cleric 1 Travel: Rakshasa</p><p>Cleric 1 Trickery: Rakshasa</p><p>Cleric 1 War: Rakshasa</p><p>Cleric 1 Water: Rakshasa</p><p>Cleric 2 Good: Lammasu</p><p>Cleric 2 Healing: Lammasu</p><p>Cleric 2 Knowledge: Lammasu</p><p>Cleric 2 Law: Lammasu</p><p>Cleric 2 Air: Coatl</p><p>Cleric 2 Animal: Ghaele Eledrin</p><p>Cleric 2 Chaos: Ghaele Eledrin</p><p>Cleric 2 Plant: Ghaele Eledrin</p><p>Cleric 3 Good: Lammasu</p><p>Cleric 3 Healing: Lammasu</p><p>Cleric 3 Knowledge: Lammasu</p><p>Cleric 3 Law: Lammasu</p><p>Cleric 3 Air: Coatl</p><p>Cleric 3 Animal: Chaele Eledrin</p><p>Cleric 3 Chaos: Ghaele Eledrin</p><p>Cleric 3 Plant: Ghaele Eledrin</p><p>Cleric 4 Good: Lammasu</p><p>Cleric 4 Healing: Lammasu</p><p>Cleric 4 Knowledge: Lammasu</p><p>Cleric 4 Law: Lammasu</p><p>Cleric 4 Air: Coatl</p><p>Cleric 4 Animal: Ghaele Eledrin</p><p>Cleric 4 Chaos: Ghaele Eledrin</p><p>Cleric 4 Plant: Ghaele Eledrin</p><p>Cleric 5 Good: Ghaele Eledrin</p><p>Cleric 5 Air: Ghaele Eledrin</p><p>Cleric 5 Animal: Ghaele Eledrin</p><p>Cleric 5 Chaos: Ghaele Eledrin</p><p>Cleric 5 Plant: Ghaele Eledrin</p><p>Cleric 6 Good: Ghaele Eledrin</p><p>Cleric 6 Air: Ghaele Eledrin</p><p>Cleric 6 Animal: Ghaele Eledrin</p><p>Cleric 6 Chaos: Ghaele Eledrin</p><p>Cleric 6 Plant: Ghaele Eledrin</p><p>Cleric 7 Good: Ghaele Eledrin</p><p>Cleric 7 Air: Ghaele Eledrin</p><p>Cleric 7 Animal: Ghaele Eledrin</p><p>Cleric 7 Chaos: Ghaele Eledrin</p><p>Cleric 7 Plant: Ghaele Eledrin</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1445786, member: 114"] Not a problem, not least because of dispel magic who is your friend :) The main benefit of higher level summonings though is all the additional spells which you can get cast for you (just make sure you have tongues to talk to them!). Healing spells are particularly helpful, for instance. This is a list from 3.0 which was created by someone on ENworld. I've not updated it for 3.5 yet but it should give a decent idea (and it doesn't include formians, who are brilliant if you can get 8 of them together) Summon Monster II Telepathy: Lemure Trip: Wolf Poison: Viper Ink Cloud: Squid Scent: Wolf Summon Monster III Heat: Azer Drench: Water Elemental Scare: Dretch Whirlwind: Air Elemental Telekinesis: Dretch Tremorsense: Thoqqua Blood Drain: Weasel Stinking Cloud: Dretch Burn: Fire Elemental Blindsight: Bat Darkness: Dretch Summon Monster IV Aura of Menace: Lantern Archon Magic Circle Against Evil: Lantern Archon Aid: Lantern Archon Detect Evil: Lantern Archon Continual Flame: Lantern Archon Burrow: Xorn Fiery Aura: Magmin Melt Weapons: Magmin See in Darkness: Imp Detect Good: Imp Detect Magic: Imp Suggestion: Imp Commune: Imp Cone of Fire: Hell Hound Shriek: Varguille Summon Monster V Message: Hound Archon Gust of Wind: Air Mephit Wind Wall: Dust Mephit Soften Earth: Earth Mephit Magic Missile: Fire Mephit Heat Metal: Fire Mephit Chill Metal: Ice Mephit Pyrotechnics: Magma Mephit Melph's Acid Arrow: Ooze Mephit Glitterdust: Salt Mephit Draw Moisture: Salt Mephit Boiling Rainstorm: Steam Mephit Summon Monster VI Cure Light Wounds: Unicorn Neutralize Poison: Unicorn Paralyzing Gaze: Rast Stunning Croak: Slaad, Red Corporeal Instability: Chaos Beast Dancing Chains: Kyton Unnerving Gaze: Kyton Animate Dead: Barbazu Charm Person: Barbazu Command: Barbazu Desecrate: Barbazu Magic Weapon: Barbazu Major Image: Barbazu Produce Flame: Barbazu Fear (by touch): Barbazu Rope Entangle: Bezekira Charm Monster: Erinyes Unholy Blight: Erinyes Smoke Form: Belker Summon Monster VII Animal Telepathy: Avoral Guardian True Seeing: Avoral Guardian Dimension Door: Avoral Guardian Dispel Magic: Avoral Guardian Hold Person: Avoral Guardian Light: Avoral Guardian Lightning Bolt: Avoral Guardian Plane Shift: Djinni Create Food and Water: Djinni Create Wine: Djinni Major Creation: Djinni Persistant Image: Djinni Wind Walk: Djinni Animate Objects: Ravid Sunder: Earth Elemental Improved Tracking: Invisible Stalker Passwall: Slaad, Blue Stun: Hamatula Wound: Hamatula Doom: Hamatula Order Wrath: Hamatula Know Alignment: Osyluth Dimensional Anchor: Osyluth Wall of Ice: Osyluth Web: Bebilith Find Target: Bebilith Armor Damage: Bebilith Circle Against Chaos: Bebilith Circle Against Good: Bebilith Circle Against Law: Bebilith Summon Monster VIII Speak with Animals: Lillend Speak with Plants: Lillend Invisibility: Janni Enlarge: Janni Reduce: Janni Ethereal Jaunt: Janni Misdirection: Barghest Detect Thoughts: Cornugon Dispel Chaos: Cornugon Dispel Good: Cornugon Fireball: Cornugon Wall of Fire: Cornugon Flaming Sphere: Salamander Energy Drain: Succubus Clairaudience/Clairvoyance: Succubus Hallucinatory Terrain: Lillend Knock: Lillend Dancing Lights: Lillend Daze: Lillend Flare: Lillend Ghost Sound: Lillend Mage Hand: Lillend Mending: Lillend Open/Close: Lillend Prestidigitation: Lillend Read Magic: Lillend Resistance: Lillend Alarm: Lillend Cause Fear: Lillend Detect Secret Doors: Lillend Erase: Lillend Expeditious Retreat: Lillend Feather Fall: Lillend Grease: Lillend Hypnotism: Lillend Identify: Lillend Mage Armor: Lillend Silent Image: Lillend Sleep: Lillend Unseen Servant: Lillend Ventriloquism:Lillend Animal Trance: Lillend Blindness/Deafness: Lillend Blur: Lillend Bull's Strength: Lillend Cat's Grace: Lillend Cure Moderate Wounds: Lillend Daylight: Lillend Delay Poison: Lillend Enthrall: Lillend Hypnotic Pattern: Lillend Levitate: Lillend Locate Object: Lillend Magic Mouth: Lillend Obscure Object: Lillend See Invisibility: Lillend Shatter: Lillend Silence: Lillend Sound Burst: Lillend Tasha's Hideous Laughter: Lillend Tongues: Lillend Undetectable Alignment: Lillend Whipering Winds: Lillend Summon Monster IX Improved Invisibility: Lammasu Dispel Evil: Astral Diva Discern Lies: Astral Diva Holy Aura: Astral Diva Holy Smite: Astral Diva Holy Word: Astral Diva Remove Curse: Astral Diva Remove Disease: Astral Diva Remove Fear: Astral Diva Heal: Astral Diva Blade Barrier: Astral Diva Protective Aura: Astral Diva Color Spray: Ghaele Eledrin Comprehend Languages: Ghaele Eledrin Hold Monster: Ghaele Eledrin Chain Lightning: Ghaele Eledrin Wall of Force: Ghaele Eledrin Gaze (slay): Ghaele Eledring Emotion: Barghest Paralysis: Xill Planewalk: Xill +11 Tumble: Xill Cone of Cold: Gelugon Unholy Aura: Gelugon Wall of Ice: Gelugon Ray of Enfeeblement: Night Hag Dream Haunting: Night Hag Cure Disease: Night Hag Astral Projection: Nightmare Mass Charm: Vrock Ray of Frost: Rakshasa Detect Poison: Rakshasa Disrupt Undead: Rakshasa Arcane Mark: Rakshasa Endure Elements: Rakshasa Hold Portal: Rakshasa Shield: Rakshasa Mount: Rakshasa Obscuring Mist: Rakshasa Detect Undead: Rakshasa True Strike: Rakshasa Tenser's Floating Disk: Rakshasa Change Self: Rakshasa Nystul's Magical Aura: Rakshasa Nystul's Undetectable Aura: Rakshasa Chill Touch: Rakshasa Animate Rope: Rakshasa Burning Hands: Rakshasa Jump: Rakshasa Shocking Grasp: Rakshasa Spider Climb: Rakshasa Arcane Lock: Rakshasa Protection from Arrows: Rakshasa Resist Elements: Rakshasa Fog Cloud:Rakshasa Leomund's Trap: Rakshasa Ghoul Touch: Rakshasa Spectral Hand: Rakshasa Alter Self: Rakshasa Darkvision: Rakshasa Endurance: Rakshasa Rope Trick: Rakshasa Explosive Runes: Rakshasa Nondetection: Rakshasa Protection from Elements: Rakshasa Flame Arrow: Rakshasa Phantom Steed: Rakshasa Sepia Snake Sigil: Rakshasa Sleet Storm: Rakshasa Leomund's Tiny Hut: Rakshasa Displacement: Rakshasa Illusory Script: Rakshasa Invisibility Sphere: Rakshasa Gentle Repose: Rakshasa Halt Undead: Rakshasa Vampiric Touch: Rakshasa Blink: Rakshasa Fly:Rakshasa Gaseous Form: Rakshasa Greater Magic Weapon: Rakshasa Haste: Rakshasa Keen Edge: Rakshasa Secret Page: Rakshasa Shrink Item: Rakshasa Slow: Rakshasa Water Breathing: Rakshasa Minor Globe of Invulnerability: Coatl Stoneskin: Coatl Evard's Black Tentacles: Coatl Leomund's Secret Shelter: Coatl Minor Creation: Coatl Solid Fog: Coatl Arcane Eye: Coatl Detect Scrying: Coatl Locate Creature: Coatl Scrying: Coatl Confusion: Coatl Lesser Geas: Coatl Fire Shield: Coatl Ice Storm: Coatl Otiluke's Resilient Sphere: Coatl Shout: Coatl Illusory Wall: Coatl Phantasmal Killer: Coatl Rainbow Pattern: Coatl Shadow Conjuration: Coatl Contagion: Coatl Enervation: Coatl Fear: Coatl Bestow Curse: Coatl Polymorph Other: Coatl Polymorph Self: Coatl Cleric 0 Good: Lammasu Cleric 0 Healing: Lammasu Cleric 0 Knowledge: Lammasu Cleric 0 Law: Lammasu Cleric 0 Air: Coatl Cleric 0 Animal: Ghaele Eledrin Cleric 0 Chaos: Ghaele Eledrin Cleric 0 Plant: Ghaele Eledrin Cleric 1 Good: Lammasu Cleric 1 Healing: Lammasu Cleric 1 Knowledge: Lammasu Cleric 1 Law: Lammasu Cleric 1 Air: Coatl Cleric 1 Animal: Ghaele Eledrin Cleric 1 Chaos: Ghaele Eledrin Cleric 1 Plant: Ghaele Eledrin Cleric 1 Death: Rakshasa Cleric 1 Destruction: Rakshasa Cleric 1 Earth: Rakshasa Cleric 1 Evil: Rakshasa Cleric 1 Fire: Rakshasa Cleric 1 Luck: Rakshasa Cleric 1 Magic: Rakshasa Cleric 1 Protection: Rakshasa Cleric 1 Strength: Rakshasa Cleric 1 Sun: Rakshasa Cleric 1 Travel: Rakshasa Cleric 1 Trickery: Rakshasa Cleric 1 War: Rakshasa Cleric 1 Water: Rakshasa Cleric 2 Good: Lammasu Cleric 2 Healing: Lammasu Cleric 2 Knowledge: Lammasu Cleric 2 Law: Lammasu Cleric 2 Air: Coatl Cleric 2 Animal: Ghaele Eledrin Cleric 2 Chaos: Ghaele Eledrin Cleric 2 Plant: Ghaele Eledrin Cleric 3 Good: Lammasu Cleric 3 Healing: Lammasu Cleric 3 Knowledge: Lammasu Cleric 3 Law: Lammasu Cleric 3 Air: Coatl Cleric 3 Animal: Chaele Eledrin Cleric 3 Chaos: Ghaele Eledrin Cleric 3 Plant: Ghaele Eledrin Cleric 4 Good: Lammasu Cleric 4 Healing: Lammasu Cleric 4 Knowledge: Lammasu Cleric 4 Law: Lammasu Cleric 4 Air: Coatl Cleric 4 Animal: Ghaele Eledrin Cleric 4 Chaos: Ghaele Eledrin Cleric 4 Plant: Ghaele Eledrin Cleric 5 Good: Ghaele Eledrin Cleric 5 Air: Ghaele Eledrin Cleric 5 Animal: Ghaele Eledrin Cleric 5 Chaos: Ghaele Eledrin Cleric 5 Plant: Ghaele Eledrin Cleric 6 Good: Ghaele Eledrin Cleric 6 Air: Ghaele Eledrin Cleric 6 Animal: Ghaele Eledrin Cleric 6 Chaos: Ghaele Eledrin Cleric 6 Plant: Ghaele Eledrin Cleric 7 Good: Ghaele Eledrin Cleric 7 Air: Ghaele Eledrin Cleric 7 Animal: Ghaele Eledrin Cleric 7 Chaos: Ghaele Eledrin Cleric 7 Plant: Ghaele Eledrin [/QUOTE]
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