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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Best Wizard School Specialization in 3.5?
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<blockquote data-quote="TheBrassDuke" data-source="post: 6083638" data-attributes="member: 6705782"><p>I personally believe the best is: Wizard [Transmuter] Master Specialist Arch Mage.</p><p></p><p>My character is proof of this:</p><p></p><p>Class: Transmuter 6, Specialist 10, Arch Mage 4</p><p>Race: Draconic Human (+1 Lv Adjustment)</p><p>Alignment: LE</p><p>Deity: "The All" (part of my campaign)</p><p>Size: M</p><p>Gender: M</p><p></p><p>Ability Scores</p><p></p><p>Str: 17</p><p>Dex: 20</p><p>Con: 18 -- 20 with item</p><p>Int: 30 -- 36 with item</p><p>Wis: 20</p><p>Cha: 20</p><p></p><p>(unnaturally high scores, but he's done a lot to earn them)</p><p></p><p>HP: 123</p><p>AC: 34 (Bracers +8; +5 Dex; Nat +1; Deflection +5; Misc +5)</p><p>Touch: 25</p><p>F-footed: 29</p><p></p><p>Speed: 30</p><p>Init: +5</p><p></p><p>Fort: 19</p><p>Ref: 19</p><p>Will: 29</p><p></p><p>BaB: 10/5</p><p>Grapple: 13</p><p>SR: 18</p><p></p><p>Skills</p><p></p><p>Appraise</p><p>Bluff (bought)</p><p>Concentration</p><p>Craft (Metalsmithing)</p><p>Craft (Sculpting)</p><p>Craft (Alchemy)</p><p>Decipher Script</p><p>Diplomacy</p><p>Disable Device (Learned from Party Rogue)</p><p>Forgery (Learned from Party Rogue)</p><p>Intimidate (Learned from Party Paladin)</p><p>Knowledge (Arcana)</p><p>Knowledge (Planes)</p><p>Knowledge (Nobility and Royalty)</p><p>Knowledge (History)</p><p>Knowledge (Nature)</p><p>Listen (Bought)</p><p>Perform ("Creation'; essentially magic trick)</p><p>Profession (Duke)</p><p>Profession (Arch Mage)</p><p>Profession (unfilled)</p><p>Search</p><p>Sleight of Hand (Learned from Paladin, surprisingly--she was a kleptomaniac)</p><p>Spellcraft</p><p>Survival (Earned through intense travel accommodations)</p><p></p><p>Feats</p><p></p><p>Scribe Scroll</p><p>Spell Focus (Transmutation)</p><p>Skill Focus (Spellcraft)</p><p>Greater Spell Focus (Transmutation)</p><p>Spell Focus (Conjuration)</p><p>Quicken Spell</p><p>Energy Admixture (Acid)</p><p>Craft Wondrous Items</p><p>Weapon Focus (Ranged Spells)</p><p>Ranged Spell Specialization</p><p>Spell Penetration</p><p>Silent Spell</p><p></p><p>Special Abilities</p><p></p><p>Darkvision 60'</p><p>Low-light Vision</p><p>+4 on saves against Sleep and Paralysis</p><p>Summon Familiar</p><p>Expanded Spellbook</p><p>Minor, Moderate and Major Esoterica</p><p>CL Increase +2</p><p>Teleport 3/day</p><p>Arcane Reach 30'</p><p>Mastery of Elements</p><p>Mastery of Shaping</p><p>Telekinesis, at will</p><p>True Seeing, at will</p><p></p><p>Possessions</p><p></p><p>Ring of Telikinesis</p><p>Boots of Teleportation</p><p>Earring of Charisma</p><p>Robes of the Arch Mage</p><p>Ioun Stone</p><p>Ioun Stone</p><p>Amulet of the Planes</p><p>Brass Codex and Arcanabula (Field and Spellbook)</p><p>Monocle of True Seeing</p><p>2 Gloves of Storing</p><p>Heward's Handy Haversack</p><p>Staff of Transmutation</p><p>Wand of Cure Critical Wounds</p><p>6'x9' Carpet of Flying</p><p>3 Iron Golem Manuals</p><p></p><p>Etc., etc.</p></blockquote><p></p>
[QUOTE="TheBrassDuke, post: 6083638, member: 6705782"] I personally believe the best is: Wizard [Transmuter] Master Specialist Arch Mage. My character is proof of this: Class: Transmuter 6, Specialist 10, Arch Mage 4 Race: Draconic Human (+1 Lv Adjustment) Alignment: LE Deity: "The All" (part of my campaign) Size: M Gender: M Ability Scores Str: 17 Dex: 20 Con: 18 -- 20 with item Int: 30 -- 36 with item Wis: 20 Cha: 20 (unnaturally high scores, but he's done a lot to earn them) HP: 123 AC: 34 (Bracers +8; +5 Dex; Nat +1; Deflection +5; Misc +5) Touch: 25 F-footed: 29 Speed: 30 Init: +5 Fort: 19 Ref: 19 Will: 29 BaB: 10/5 Grapple: 13 SR: 18 Skills Appraise Bluff (bought) Concentration Craft (Metalsmithing) Craft (Sculpting) Craft (Alchemy) Decipher Script Diplomacy Disable Device (Learned from Party Rogue) Forgery (Learned from Party Rogue) Intimidate (Learned from Party Paladin) Knowledge (Arcana) Knowledge (Planes) Knowledge (Nobility and Royalty) Knowledge (History) Knowledge (Nature) Listen (Bought) Perform ("Creation'; essentially magic trick) Profession (Duke) Profession (Arch Mage) Profession (unfilled) Search Sleight of Hand (Learned from Paladin, surprisingly--she was a kleptomaniac) Spellcraft Survival (Earned through intense travel accommodations) Feats Scribe Scroll Spell Focus (Transmutation) Skill Focus (Spellcraft) Greater Spell Focus (Transmutation) Spell Focus (Conjuration) Quicken Spell Energy Admixture (Acid) Craft Wondrous Items Weapon Focus (Ranged Spells) Ranged Spell Specialization Spell Penetration Silent Spell Special Abilities Darkvision 60' Low-light Vision +4 on saves against Sleep and Paralysis Summon Familiar Expanded Spellbook Minor, Moderate and Major Esoterica CL Increase +2 Teleport 3/day Arcane Reach 30' Mastery of Elements Mastery of Shaping Telekinesis, at will True Seeing, at will Possessions Ring of Telikinesis Boots of Teleportation Earring of Charisma Robes of the Arch Mage Ioun Stone Ioun Stone Amulet of the Planes Brass Codex and Arcanabula (Field and Spellbook) Monocle of True Seeing 2 Gloves of Storing Heward's Handy Haversack Staff of Transmutation Wand of Cure Critical Wounds 6'x9' Carpet of Flying 3 Iron Golem Manuals Etc., etc. [/QUOTE]
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