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Best WotC Books of 3.0/3.5?
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<blockquote data-quote="ivocaliban" data-source="post: 3804286" data-attributes="member: 17596"><p><strong>Unearthed Arcana</strong> - Having a multitude of options is the greatest strength (and weakness) of 3.0/3.5e, but few books did it better than <em>Unearthed Arcana</em>. Races, bloodlines, Paragon classes, variant classes, weapon groups, backgrounds, alternative spellcasting...it's just fantastic.</p><p></p><p><strong>Fiendish Codex I: Hordes of the Abyss</strong> - While I actually prefer the layout of its sister-tome, the FCII: Tyrants of the Nine Hells, demons are more immediately gratifying than devils. This book (along with the Demonomicon articles in <em>Dragon</em> magazine) really helped to bring demons to life for me. Because of it, demons and their cults started appearing more commonly in my campaigns. I particularly liked the addition of the obyriths, also.</p><p></p><p><strong>Complete Champion</strong> - For someone who recently ran a six year <em>Greyhawk</em> campaign this book is a real treat. I understand why it received such harsh criticism for fans of <em>Forgotten Realms</em> or <em>Eberron</em>, but for me it couldn't have been much better. Although it doesn't fit the mold of the other "Complete" books (it really feels like it's more for a DM than a player) I've made extensive use of it already and surely will use the Affiliation building blocks to create my own church organizations.</p></blockquote><p></p>
[QUOTE="ivocaliban, post: 3804286, member: 17596"] [B]Unearthed Arcana[/B] - Having a multitude of options is the greatest strength (and weakness) of 3.0/3.5e, but few books did it better than [I]Unearthed Arcana[/I]. Races, bloodlines, Paragon classes, variant classes, weapon groups, backgrounds, alternative spellcasting...it's just fantastic. [B]Fiendish Codex I: Hordes of the Abyss[/B] - While I actually prefer the layout of its sister-tome, the FCII: Tyrants of the Nine Hells, demons are more immediately gratifying than devils. This book (along with the Demonomicon articles in [I]Dragon[/I] magazine) really helped to bring demons to life for me. Because of it, demons and their cults started appearing more commonly in my campaigns. I particularly liked the addition of the obyriths, also. [B]Complete Champion[/B] - For someone who recently ran a six year [I]Greyhawk[/I] campaign this book is a real treat. I understand why it received such harsh criticism for fans of [I]Forgotten Realms[/I] or [I]Eberron[/I], but for me it couldn't have been much better. Although it doesn't fit the mold of the other "Complete" books (it really feels like it's more for a DM than a player) I've made extensive use of it already and surely will use the Affiliation building blocks to create my own church organizations. [/QUOTE]
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