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<blockquote data-quote="Sylrae" data-source="post: 5009546" data-attributes="member: 48520"><p>I could *by PFRAW* have the shark make a grapple, but then he's not attacking that round. I think the two should work together as I mentioned. You make a good point. Issue comes from players in my game running off laptops so we dont have to carry all the books to game/pass them around. In game only I have physical books, but they all look at the PDFs. =/.</p><p></p><p>The issue, is that if the players are thinking the shark cant grapple and bite in the same round, they act differently than if they think otherwise. So I let it slide that one time, for that reason. If he knew that the shark could grab and hold on, he wouldnt have jumped in the water. He told me so outright that if it comes up again he'll avoid it.</p><p></p><p>Again, good points.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I tend to try to be clear on telling the players how things work, so they DONT expect everythign to work like PFRAW. if I forgot to cover something or I missed it, then I tend to add it to an evergrowing list of changes.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5009546, member: 48520"] I could *by PFRAW* have the shark make a grapple, but then he's not attacking that round. I think the two should work together as I mentioned. You make a good point. Issue comes from players in my game running off laptops so we dont have to carry all the books to game/pass them around. In game only I have physical books, but they all look at the PDFs. =/. The issue, is that if the players are thinking the shark cant grapple and bite in the same round, they act differently than if they think otherwise. So I let it slide that one time, for that reason. If he knew that the shark could grab and hold on, he wouldnt have jumped in the water. He told me so outright that if it comes up again he'll avoid it. Again, good points. :) I tend to try to be clear on telling the players how things work, so they DONT expect everythign to work like PFRAW. if I forgot to cover something or I missed it, then I tend to add it to an evergrowing list of changes. [/QUOTE]
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