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Bestisary of Shadows
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<blockquote data-quote="I'm A Banana" data-source="post: 6678217" data-attributes="member: 2067"><p>1. The Shadow Mastiff</p><p>2. Dark Ones</p><p></p><p><strong>Shadow Mastiff Conversion Notes</strong>: </p><ul> <li data-xf-list-type="ul"> I'm not a fan of how wordy the Baying ability is, but I'm struggling to lighten its load.</li> <li data-xf-list-type="ul"> The CR of this creature comes mainly from its high DCR, as a result of its <strong><em>shadow blend</em></strong> ability. The idea is that a party that can somehow get rid of that shadow blend (clever use of <em>light</em> or <em>faerie fire</em>) should feel like their fight is easier. If both the <em>shadow blend</em> and the <em>baying</em> are rendered null, the mastiffs are kind of pushovers. I could make it a little less binary by dropping the AC a bit, but then negating the <em>shadow blend</em> ability might be TOO effective. </li> </ul><p></p><p><strong>Dark Ones Conversion Notes</strong>: </p><ul> <li data-xf-list-type="ul"> Overall, pretty content with this. Especially happy with the end-on-a-hit part of <em>fog cloud</em> sparing us a few dozen Concentration rolls. Most of the CR here is still coming from DCR, which is probably going to be true for a lot of these creatures - shadows tend to be elusive. An interesting note is that aside from potentially affecting AC, abilities like <em>fog cloud</em> and <em>create darkness</em> don't factor into CR at all, which is...interesting....</li> </ul></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6678217, member: 2067"] 1. The Shadow Mastiff 2. Dark Ones [B]Shadow Mastiff Conversion Notes[/B]: [LIST] [*] I'm not a fan of how wordy the Baying ability is, but I'm struggling to lighten its load. [*] The CR of this creature comes mainly from its high DCR, as a result of its [B][I]shadow blend[/I][/B] ability. The idea is that a party that can somehow get rid of that shadow blend (clever use of [I]light[/I] or [I]faerie fire[/I]) should feel like their fight is easier. If both the [I]shadow blend[/I] and the [I]baying[/I] are rendered null, the mastiffs are kind of pushovers. I could make it a little less binary by dropping the AC a bit, but then negating the [I]shadow blend[/I] ability might be TOO effective. [/LIST] [B]Dark Ones Conversion Notes[/B]: [LIST] [*] Overall, pretty content with this. Especially happy with the end-on-a-hit part of [I]fog cloud[/I] sparing us a few dozen Concentration rolls. Most of the CR here is still coming from DCR, which is probably going to be true for a lot of these creatures - shadows tend to be elusive. An interesting note is that aside from potentially affecting AC, abilities like [I]fog cloud[/I] and [I]create darkness[/I] don't factor into CR at all, which is...interesting.... [/LIST] [/QUOTE]
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