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bestow curse against skill usage
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<blockquote data-quote="KarinsDad" data-source="post: 1944061" data-attributes="member: 2011"><p>The problem is that you are supporting him for roleplaying his character the way he wants to, but adjusting the roleplaying of your character BECAUSE it is a game.</p><p></p><p>Why?</p><p></p><p>Is your character SUPPOSED to be a wimp who lets others take advantage of him?</p><p></p><p>If there is a lot of intraparty intrigue, WHY is the party staying together?</p><p></p><p>Does that REALLY make roleplaying sense?</p><p></p><p></p><p>"One of my peeves in the game is to see poor roleplaying"</p><p></p><p>Then why are you doing it for YOUR character?</p><p></p><p>Researching a new version of Bestow Curse is probably NOT the best course of action for an intelligent Wizard (I assume your PC is intelligent). An intelligent wizard would either move on or kill the Rogue. But, sticking around someone who attempts to steal from you is similar to having a bad marriage, but not getting out of it. Is your PC a masochist?</p><p></p><p></p><p>1) Tell the Rogue to stop it or else.</p><p></p><p>2) If you really want to physically prevent it, tie down your belongings. Put your valuables into a small iron chest which is Arcane Locked. Have a blacksmith permanently attach a chain to it and then have it chained around your waist (under your clothes) and into your backpack. You want your stuff, you pull the chest out of the backpack and get your stuff. Make sure the chain is long enough for convenience.</p><p></p><p>3) If he attempts to bypass your lock box (which should be impossible without magic or a long time with tools), smoke his butt. Stealing is a felony in most societies. And in medieval societies, anyone who stole was outside the law and fair game for retribution (hence the term outlaw).</p><p></p><p>But, don't put up with this type of crap, just because "he is a fellow party member". That's poor roleplaying.</p><p></p><p></p><p>I once had a fellow party member who always tried to get the best magical items in the group, rarely compromised, and always wanted everything to go his way.</p><p></p><p>I was running an Illusionist/Thief who finally had enough of it. I Altered Self to look like a tavern wench, brought an Illusionary Script message up to him, and once he was unconscious, took all of his stuff and tied him upside down and naked in a tree. Since I did this totally through the DM, the player thought that some NPC had done it. I then sold all of his stuff. That was a profitable way to solve that problem. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But, treat fellow PCs as if they were merely well acquainted NPCs as opposed to your best buddies and you will work out this problem, one way or another.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1944061, member: 2011"] The problem is that you are supporting him for roleplaying his character the way he wants to, but adjusting the roleplaying of your character BECAUSE it is a game. Why? Is your character SUPPOSED to be a wimp who lets others take advantage of him? If there is a lot of intraparty intrigue, WHY is the party staying together? Does that REALLY make roleplaying sense? "One of my peeves in the game is to see poor roleplaying" Then why are you doing it for YOUR character? Researching a new version of Bestow Curse is probably NOT the best course of action for an intelligent Wizard (I assume your PC is intelligent). An intelligent wizard would either move on or kill the Rogue. But, sticking around someone who attempts to steal from you is similar to having a bad marriage, but not getting out of it. Is your PC a masochist? 1) Tell the Rogue to stop it or else. 2) If you really want to physically prevent it, tie down your belongings. Put your valuables into a small iron chest which is Arcane Locked. Have a blacksmith permanently attach a chain to it and then have it chained around your waist (under your clothes) and into your backpack. You want your stuff, you pull the chest out of the backpack and get your stuff. Make sure the chain is long enough for convenience. 3) If he attempts to bypass your lock box (which should be impossible without magic or a long time with tools), smoke his butt. Stealing is a felony in most societies. And in medieval societies, anyone who stole was outside the law and fair game for retribution (hence the term outlaw). But, don't put up with this type of crap, just because "he is a fellow party member". That's poor roleplaying. I once had a fellow party member who always tried to get the best magical items in the group, rarely compromised, and always wanted everything to go his way. I was running an Illusionist/Thief who finally had enough of it. I Altered Self to look like a tavern wench, brought an Illusionary Script message up to him, and once he was unconscious, took all of his stuff and tied him upside down and naked in a tree. Since I did this totally through the DM, the player thought that some NPC had done it. I then sold all of his stuff. That was a profitable way to solve that problem. ;) But, treat fellow PCs as if they were merely well acquainted NPCs as opposed to your best buddies and you will work out this problem, one way or another. [/QUOTE]
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