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Betrayal!!
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<blockquote data-quote="VoiceOfReason?" data-source="post: 1925219" data-attributes="member: 27145"><p>Story time!</p><p>Anyone have a truly great story of betrayal? Who am I kidding, of course someone does. I'm not talking "After I got finished with the orc, I turned around, pulled our ranger's errant arrow from my back and pummeled his face in". </p><p>I'm talking about cold, calculated betrayal between PC's for RP reasons. Basically I want to know if the average gamer is as twisted and sadistic as I and some of my past gaming groups have been.</p><p></p><p>for example:</p><p></p><p>In a 4 person Ravenloft game (3 players and me the DM), 2 of the players decided that the 3rd player was going waay too far with his 2-headed numbercrunched cleric/wizard. </p><p>They devised a plan in which they waited for him to fall asleep in the inn (all 3 slept on different floors that night), then dressed up in black robes, covering their faces and using makeshift weapons (a hatchet and a shovel), then performed a coup-de-grace on the wizard head and began mercilessly hacking their companion apart as the clerical head screamed frantically for assistance from his allies (not realizing they were in the room with him). The unneccessary head was severed, smashed, dissolved in acid, and dumped in the town well. Moments after "Nightstalker One and Nightstalker G" made their escape through the window, the cleric's backup crashed through his locked door and proceeded in a mock chase through town searching for the hooded assailants.</p><p>The truly devious part of the plot is that the 2 attackers met with me 2 weeks beforehand and rolled out about 40 die rolls ahead of time (combination of d20's and d6's), had me roll dice as if I were making the attacks myself as I would for any other NPC, and came up with 3 contingency plans so that once the encounter began, their characters would remain 'asleep' until it all played out, decieving the third player for 3 months into thinking that he had been attacked, maimed, and crippled by NPC's for reasons he did not understand.</p><p></p><p></p><p></p><p>In another game (forgotten realms, the campaign centered around the tablets of fate during the time of troubles) I played a Succubus Mortal Hunter, and a servant of Murkyl (I think that was the name..god of death before the time of troubles that wanted the tablets of fate). The party (7 members 16-18, mostly good with 2 self-proclaimed demon hunters...ah the irony) was attempting to steal the tablets of fate (the catalysts that set off the time of troubles) back from myrkul and cyric. Alisin (one of my favorite characters to date) wormed her way into the party, had them all perfectly fooled for a good 10 sessions into believing she was so genuinely on their side that they trusted her with one of the 2 tablets (the completely undetectable alignment set several group members on edge). She posed as a human bounty hunter, with a very elaborate disguise including 24/7 <em>Mind Blank</em> and a tongue ring that cast nystul's magical aura 1/day with a 10 day duration that kept half a dozen rings, 2 masterwork bracers, a black velvet choker, and a handfull of other random items she kept on her person radiating magic-her excuse for the powers she chose to use in the presence of the party. </p><p>Anyway, the campaign boiled down to a fight on the top of a tower in waterdeep in which Alisin and the mortal Cyric(NPC) decimated the entire party, stole the tablets, and effectively rewrote the history of the forgotten realms. </p><p>As Demons (more of Myrkul's followers) flooded into the city, Cyric singled out the straggling ranger as he was on his way to the top of the tower before the fight started. Alisin proceeded to use charm monster on a few choice demons in the attacking army, then as Cyric popped on the scene, she tossed the cleric/wizard off the tower to the claws of her waiting pets below, then singled out the cleric demon hunter and blasted away with the scrolls and charged magic items she had been collecting specifically for this purpose for about a month in-game while Cyric kept the Paladin demon hunter-the most dangerous PC to Alisin 1on1-fighting for his life. Once the last 2 PCs with any substantial healing abilities had been finished off, the bard and monk tried to flee. Cyric leapt off the tower to chase down the monk (and he though his slow fall had saved him <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> ) as Alisin teleported in front of the bard as he flew away and thrashed him. </p><p>Granted the bard wasn't much of an accomplishment (it was the player's first character, he was outclassed plain and simple), but otherwise the group consisted of seasoned (5 years+) players who made good, solid characters, and knew the DM liked to throw nasty suprises at them whenever he thought of a good one. </p><p>The moral of the story: By saying nothing but straight-faced lies-through-the-teeth to your friends for months on end and consorting with an evil god of the (un)dead and a future god of evil and suffering, one can accomplish anything.</p></blockquote><p></p>
[QUOTE="VoiceOfReason?, post: 1925219, member: 27145"] Story time! Anyone have a truly great story of betrayal? Who am I kidding, of course someone does. I'm not talking "After I got finished with the orc, I turned around, pulled our ranger's errant arrow from my back and pummeled his face in". I'm talking about cold, calculated betrayal between PC's for RP reasons. Basically I want to know if the average gamer is as twisted and sadistic as I and some of my past gaming groups have been. for example: In a 4 person Ravenloft game (3 players and me the DM), 2 of the players decided that the 3rd player was going waay too far with his 2-headed numbercrunched cleric/wizard. They devised a plan in which they waited for him to fall asleep in the inn (all 3 slept on different floors that night), then dressed up in black robes, covering their faces and using makeshift weapons (a hatchet and a shovel), then performed a coup-de-grace on the wizard head and began mercilessly hacking their companion apart as the clerical head screamed frantically for assistance from his allies (not realizing they were in the room with him). The unneccessary head was severed, smashed, dissolved in acid, and dumped in the town well. Moments after "Nightstalker One and Nightstalker G" made their escape through the window, the cleric's backup crashed through his locked door and proceeded in a mock chase through town searching for the hooded assailants. The truly devious part of the plot is that the 2 attackers met with me 2 weeks beforehand and rolled out about 40 die rolls ahead of time (combination of d20's and d6's), had me roll dice as if I were making the attacks myself as I would for any other NPC, and came up with 3 contingency plans so that once the encounter began, their characters would remain 'asleep' until it all played out, decieving the third player for 3 months into thinking that he had been attacked, maimed, and crippled by NPC's for reasons he did not understand. In another game (forgotten realms, the campaign centered around the tablets of fate during the time of troubles) I played a Succubus Mortal Hunter, and a servant of Murkyl (I think that was the name..god of death before the time of troubles that wanted the tablets of fate). The party (7 members 16-18, mostly good with 2 self-proclaimed demon hunters...ah the irony) was attempting to steal the tablets of fate (the catalysts that set off the time of troubles) back from myrkul and cyric. Alisin (one of my favorite characters to date) wormed her way into the party, had them all perfectly fooled for a good 10 sessions into believing she was so genuinely on their side that they trusted her with one of the 2 tablets (the completely undetectable alignment set several group members on edge). She posed as a human bounty hunter, with a very elaborate disguise including 24/7 [I]Mind Blank[/I] and a tongue ring that cast nystul's magical aura 1/day with a 10 day duration that kept half a dozen rings, 2 masterwork bracers, a black velvet choker, and a handfull of other random items she kept on her person radiating magic-her excuse for the powers she chose to use in the presence of the party. Anyway, the campaign boiled down to a fight on the top of a tower in waterdeep in which Alisin and the mortal Cyric(NPC) decimated the entire party, stole the tablets, and effectively rewrote the history of the forgotten realms. As Demons (more of Myrkul's followers) flooded into the city, Cyric singled out the straggling ranger as he was on his way to the top of the tower before the fight started. Alisin proceeded to use charm monster on a few choice demons in the attacking army, then as Cyric popped on the scene, she tossed the cleric/wizard off the tower to the claws of her waiting pets below, then singled out the cleric demon hunter and blasted away with the scrolls and charged magic items she had been collecting specifically for this purpose for about a month in-game while Cyric kept the Paladin demon hunter-the most dangerous PC to Alisin 1on1-fighting for his life. Once the last 2 PCs with any substantial healing abilities had been finished off, the bard and monk tried to flee. Cyric leapt off the tower to chase down the monk (and he though his slow fall had saved him :] ) as Alisin teleported in front of the bard as he flew away and thrashed him. Granted the bard wasn't much of an accomplishment (it was the player's first character, he was outclassed plain and simple), but otherwise the group consisted of seasoned (5 years+) players who made good, solid characters, and knew the DM liked to throw nasty suprises at them whenever he thought of a good one. The moral of the story: By saying nothing but straight-faced lies-through-the-teeth to your friends for months on end and consorting with an evil god of the (un)dead and a future god of evil and suffering, one can accomplish anything. [/QUOTE]
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