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Better Battle Master Beta v0.1
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<blockquote data-quote="DaedalusX51" data-source="post: 7153100" data-attributes="member: 96233"><p>Hi Everybody! (Hi Dr. Nick!)</p><p></p><p>I would like your assistance attempting to work on an altered version of the Battle Master Fighter subclass.</p><p></p><p>The basic idea is to give the Battle Master more chances to use their current maneuvers as well as the ability to learn advanced maneuvers at levels 10+. At the same time, I'm trying to keep the damage equal/close to the current Battle Master.</p><p></p><p>Here is my preliminary work.</p><p><a href="http://homebrewery.naturalcrit.com/share/HJz1FBVUl" target="_blank">http://homebrewery.naturalcrit.com/share/HJz1FBVUl</a></p><p></p><p>Things to note:</p><ul> <li data-xf-list-type="ul">I've decided to remove die scaling and instead add additional dice to facilitate more maneuver usage.</li> <li data-xf-list-type="ul">I've added Advanced Maneuvers that require you to use two dice (2d6) that have a more paragon/epic level feel.</li> <li data-xf-list-type="ul">I've changed Relentless to give 3 dice per initiative roll if you are out of maneuvers.</li> </ul><p></p><p>Please let me know what I can add or change. If you have ideas for maneuvers or if the current ones are imbalanced, please let me know!</p><p></p><p>Thanks everyone!</p><p>[HR][/HR]<strong>Mathsplanation</strong></p><p>All attacks vs a hobgoblin with AC18</p><p>Starting 16 Strength and a +2 to Strength at 4th and 6th level.</p><p>30 rounds of combat, 6 combats a day, 5 rounds per combat, and 2 short rests.</p><p>Action surge uses are represented by additional rounds of combat.</p><p>Using a Longsword in one hand with Dueling Fighting Style.</p><p></p><p><strong>Formula</strong></p><p>Rounds x Attacks x (Hit Chance x Attack Damage + Crit Chance * Crit Damage) + Superiority Dice per Day * Superiority Die Damage = Damage Per Day</p><p></p><p>[HR][/HR]<strong>Current Battle Master</strong></p><p>Lv. 3: 33x1x(.35x9.5 + .05x4.5) + 12x4.5 = 171.15</p><p>Lv. 5: 33x2x(.45x10.5 + .05x4.5) + 12x4.5 = 380.7</p><p>Lv. 7: 33x2x(.5x11.5 + .05x4.5) + 15x4.5 = 461.85</p><p>Lv. 10: 33x2x(.55x11.5 + .05x4.5) + 15x5.5 = 514.8</p><p>Lv. 11: 33x3x(.55x11.5 + .05x4.5) + 15x5.5 = 730.95</p><p>Lv. 15: 33x3x(.6x11.5 + .05x4.5) + 21x5.5 = 820.88</p><p>Lv. 18: 36x3x(.65x11.5 + .05x4.5) + 21x6.5 = 968.1</p><p>Lv. 20: 36x4x(.65x11.5 + .05x4.5) + 21x6.5 = 1,245.3</p><p></p><p>[HR][/HR]<strong>New Battle Master</strong></p><p>Lv. 3: 33x1x(.35x9.5 + .05x4.5) + 18x3.5 = 180.15</p><p>Lv. 5: 33x2x(.45x10.5 + .05x4.5) + 18x3.5 = 389.7</p><p>Lv. 7: 33x2x(.5x11.5 + .05x4.5) + 24x3.5 = 478.35</p><p>Lv. 10: 33x2x(.55x11.5 + .05x4.5) + 24x3.5 = 516.3</p><p>Lv. 11: 33x3x(.55x11.5 + .05x4.5) + 24x3.5 = 732.45</p><p>Lv. 15: 33x3x(.6x11.5 + .05x4.5) + 33x3.5 = 820.88</p><p>Lv. 18: 36x3x(.65x11.5 + .05x4.5) + 39x3.5 = 968.1</p><p>Lv. 20: 36x4x(.65x11.5 + .05x4.5) + 39x3.5 = 1245.3</p></blockquote><p></p>
[QUOTE="DaedalusX51, post: 7153100, member: 96233"] Hi Everybody! (Hi Dr. Nick!) I would like your assistance attempting to work on an altered version of the Battle Master Fighter subclass. The basic idea is to give the Battle Master more chances to use their current maneuvers as well as the ability to learn advanced maneuvers at levels 10+. At the same time, I'm trying to keep the damage equal/close to the current Battle Master. Here is my preliminary work. [URL]http://homebrewery.naturalcrit.com/share/HJz1FBVUl[/URL] Things to note: [LIST] [*]I've decided to remove die scaling and instead add additional dice to facilitate more maneuver usage. [*]I've added Advanced Maneuvers that require you to use two dice (2d6) that have a more paragon/epic level feel. [*]I've changed Relentless to give 3 dice per initiative roll if you are out of maneuvers. [/LIST] Please let me know what I can add or change. If you have ideas for maneuvers or if the current ones are imbalanced, please let me know! Thanks everyone! [HR][/HR][B]Mathsplanation[/B] All attacks vs a hobgoblin with AC18 Starting 16 Strength and a +2 to Strength at 4th and 6th level. 30 rounds of combat, 6 combats a day, 5 rounds per combat, and 2 short rests. Action surge uses are represented by additional rounds of combat. Using a Longsword in one hand with Dueling Fighting Style. [B]Formula[/B] Rounds x Attacks x (Hit Chance x Attack Damage + Crit Chance * Crit Damage) + Superiority Dice per Day * Superiority Die Damage = Damage Per Day [HR][/HR][B]Current Battle Master[/B] Lv. 3: 33x1x(.35x9.5 + .05x4.5) + 12x4.5 = 171.15 Lv. 5: 33x2x(.45x10.5 + .05x4.5) + 12x4.5 = 380.7 Lv. 7: 33x2x(.5x11.5 + .05x4.5) + 15x4.5 = 461.85 Lv. 10: 33x2x(.55x11.5 + .05x4.5) + 15x5.5 = 514.8 Lv. 11: 33x3x(.55x11.5 + .05x4.5) + 15x5.5 = 730.95 Lv. 15: 33x3x(.6x11.5 + .05x4.5) + 21x5.5 = 820.88 Lv. 18: 36x3x(.65x11.5 + .05x4.5) + 21x6.5 = 968.1 Lv. 20: 36x4x(.65x11.5 + .05x4.5) + 21x6.5 = 1,245.3 [HR][/HR][B]New Battle Master[/B] Lv. 3: 33x1x(.35x9.5 + .05x4.5) + 18x3.5 = 180.15 Lv. 5: 33x2x(.45x10.5 + .05x4.5) + 18x3.5 = 389.7 Lv. 7: 33x2x(.5x11.5 + .05x4.5) + 24x3.5 = 478.35 Lv. 10: 33x2x(.55x11.5 + .05x4.5) + 24x3.5 = 516.3 Lv. 11: 33x3x(.55x11.5 + .05x4.5) + 24x3.5 = 732.45 Lv. 15: 33x3x(.6x11.5 + .05x4.5) + 33x3.5 = 820.88 Lv. 18: 36x3x(.65x11.5 + .05x4.5) + 39x3.5 = 968.1 Lv. 20: 36x4x(.65x11.5 + .05x4.5) + 39x3.5 = 1245.3 [/QUOTE]
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