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Better BeastMaster Feats for 5e
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<blockquote data-quote="xorpalm" data-source="post: 6362628" data-attributes="member: 6778533"><p>[Edit 1.1, upped savage master from level 12 to level 16 , added wis based penalty to constitution saves for concentration due to swarm attack] </p><p></p><p></p><p>So the Ranger Beastmaster seems like a cool concept class, except there doesn't seem to be any kind of progression in the type or beast that one masters. It also seems in general on the forums that this class is considered the most nerfed and beastmaster is the least useful class option. Here's some feat ideas that perhaps could make this class more enjoyable and have something to look forward to in terms of roleplay and capabilities without rewriting the class. I added stat modifiers for each, seeing as you have to lose stat buffs to get them. Some of these should just be class options IMHO. This is a first draft and not polished or terribly thought out, feel free to post suggestions.</p><p></p><p>Wild Rider: (Beast Master)</p><p>Dex +1</p><p>You can ride your beast companion if it is one size larger then you. You do not need a saddle.</p><p></p><p>Superior Master: ( Beast Master level 8 )</p><p>Wis +1</p><p>Your beast companion can be large and CR 1/2</p><p></p><p>Savage Master: ( Beast Master Level 16, requires Superior Master)</p><p>Wis +1, Dex + 1</p><p>Your beast companion can be large and CR 1</p><p></p><p>Pack Master: ( Beast Master 8 )</p><p>Dex +1</p><p>You can have two Beast companions of size medium and CR 1/4. Each grants +1 AC if they are within 5 feet of you. (+2 at level 16)</p><p></p><p>Swarm Master: </p><p>Wis +1</p><p>Your companion can be a swarm of cr 0 creatures of size tiny. When bonding your swarm, roll a d10 + wis mod to get the number of creatures in the swarm. Consider the swarm as a single entity and Multiply Hp by the size of the swarm and attack damage by half the size. </p><p>When a creature takes damage from the swarm, and must therefore roll a constitution save to maintain a spell, they get a negative penalty equal to your wisdom modifier.</p></blockquote><p></p>
[QUOTE="xorpalm, post: 6362628, member: 6778533"] [Edit 1.1, upped savage master from level 12 to level 16 , added wis based penalty to constitution saves for concentration due to swarm attack] So the Ranger Beastmaster seems like a cool concept class, except there doesn't seem to be any kind of progression in the type or beast that one masters. It also seems in general on the forums that this class is considered the most nerfed and beastmaster is the least useful class option. Here's some feat ideas that perhaps could make this class more enjoyable and have something to look forward to in terms of roleplay and capabilities without rewriting the class. I added stat modifiers for each, seeing as you have to lose stat buffs to get them. Some of these should just be class options IMHO. This is a first draft and not polished or terribly thought out, feel free to post suggestions. Wild Rider: (Beast Master) Dex +1 You can ride your beast companion if it is one size larger then you. You do not need a saddle. Superior Master: ( Beast Master level 8 ) Wis +1 Your beast companion can be large and CR 1/2 Savage Master: ( Beast Master Level 16, requires Superior Master) Wis +1, Dex + 1 Your beast companion can be large and CR 1 Pack Master: ( Beast Master 8 ) Dex +1 You can have two Beast companions of size medium and CR 1/4. Each grants +1 AC if they are within 5 feet of you. (+2 at level 16) Swarm Master: Wis +1 Your companion can be a swarm of cr 0 creatures of size tiny. When bonding your swarm, roll a d10 + wis mod to get the number of creatures in the swarm. Consider the swarm as a single entity and Multiply Hp by the size of the swarm and attack damage by half the size. When a creature takes damage from the swarm, and must therefore roll a constitution save to maintain a spell, they get a negative penalty equal to your wisdom modifier. [/QUOTE]
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