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<blockquote data-quote="dave2008" data-source="post: 8040768" data-attributes="member: 83242"><p>[ATTACH=full]141197[/ATTACH]</p><p><a href="https://www.deviantart.com/sandara/art/AC-Origins-Water-Life-692241974" target="_blank">AC Origins - Water Life</a> by Sandra</p><p></p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Crocodile</span></strong></td><td><strong>Challenge</strong> 1</td></tr><tr><td><em>Large beast, unaligned</em></td><td>200 XP</td></tr></table><p>[ATTACH=full]125917[/ATTACH]</p><p><strong>Armor Class</strong> 13 (natural armor)</p><p><strong>Hit Points</strong> 42 (5d10 + 15; bloodied 21)</p><p><strong>Speed</strong> 20 ft., swim 80 ft.</p><p>[ATTACH=full]125918[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>17 (+3)</td><td>10 (+0)</td><td>16 (+3)</td><td>2 (-4)</td><td>10 (+0)</td><td>5 (-3)</td></tr></table><p>[ATTACH=full]125919[/ATTACH]</p><p><strong>Saving Throws </strong>Str +4, Con +4</p><p><strong>Skills </strong>Athletics +5, Stealth +2</p><p><strong>Senses </strong>Darkvision 60 ft., Passive Perception 10</p><p><strong>Languages </strong>--</p><p><strong>Proficiency Bonus</strong> +2 <strong>Maneuver DC</strong> 13</p><p>[ATTACH=full]125920[/ATTACH]</p><p><em><strong>Aquatic.</strong></em> The crocodile has advantage on attacks against creatures in water that do not have a swim speed.</p><p></p><p><em><strong>Hold Breath.</strong></em> The crocodile can hold its breath for 15 minutes.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Bite</strong>. Melee Weapon Attack: </em>+5 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.</p><p></p><p><em><strong>Tail. </strong>Melee Weapon Attack: </em>+5 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 12 (2d8 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><em><strong>Death Roll.</strong> </em> If a creature starts its turn in water and is grappled by the crocodile, the crocodile spins and makes a bite attack. On a hit, the creature must make a DC 13 Constitution saving throw or have disadvantage on all attacks, checks, and saving throws until the end of its next turn.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8040768, member: 83242"] [ATTACH type="full" alt="1627287728802.png"]141197[/ATTACH] [URL='https://www.deviantart.com/sandara/art/AC-Origins-Water-Life-692241974']AC Origins - Water Life[/URL] by Sandra [TABLE] [TR] [TD][B][SIZE=6]Crocodile[/SIZE][/B][/TD] [TD][B]Challenge[/B] 1[/TD] [/TR] [TR] [TD][I]Large beast, unaligned[/I][/TD] [TD]200 XP[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599650389916.png"]125917[/ATTACH] [B]Armor Class[/B] 13 (natural armor) [B]Hit Points[/B] 42 (5d10 + 15; bloodied 21) [B]Speed[/B] 20 ft., swim 80 ft. [ATTACH type="full" alt="1599650391180.png"]125918[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]17 (+3)[/TD] [TD]10 (+0)[/TD] [TD]16 (+3)[/TD] [TD]2 (-4)[/TD] [TD]10 (+0)[/TD] [TD]5 (-3)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599650392238.png"]125919[/ATTACH] [B]Saving Throws [/B]Str +4, Con +4 [B]Skills [/B]Athletics +5, Stealth +2 [B]Senses [/B]Darkvision 60 ft., Passive Perception 10 [B]Languages [/B]-- [B]Proficiency Bonus[/B] +2 [B]Maneuver DC[/B] 13 [ATTACH type="full" alt="1599650393414.png"]125920[/ATTACH] [I][B]Aquatic.[/B][/I] The crocodile has advantage on attacks against creatures in water that do not have a swim speed. [I][B]Hold Breath.[/B][/I] The crocodile can hold its breath for 15 minutes. [B][U]ACTIONS[/U][/B] [I][B]Bite[/B]. Melee Weapon Attack: [/I]+5 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the crocodile can't bite another target. [I][B]Tail. [/B]Melee Weapon Attack: [/I]+5 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 12 (2d8 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. [B][U]REACTIONS[/U][/B] [I][B]Death Roll.[/B] [/I] If a creature starts its turn in water and is grappled by the crocodile, the crocodile spins and makes a bite attack. On a hit, the creature must make a DC 13 Constitution saving throw or have disadvantage on all attacks, checks, and saving throws until the end of its next turn. [/QUOTE]
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