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<blockquote data-quote="dave2008" data-source="post: 8041160" data-attributes="member: 83242"><p>[ATTACH=full]135808[/ATTACH]</p><p><a href="https://www.deviantart.com/fredthedinosaurman/art/Rex-788251011" target="_blank">Rex</a> by Fred</p><p></p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Tyrannosaurus Rex</span></strong></td><td><strong>Challenge</strong> 10</td></tr><tr><td><em>Huge beast, unaligned</em></td><td>5,900 XP</td></tr></table><p>[ATTACH=full]125945[/ATTACH]</p><p><strong>Armor Class</strong> 14 (natural armor)</p><p><strong>Hit Points</strong> 136 (13d12 + 52; bloodied 68)</p><p><strong>Speed</strong> 50 ft., swim 30 ft.</p><p>[ATTACH=full]125946[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>25 (+7)</td><td>10 (+0)</td><td>19 (+4)</td><td>4 (-3)</td><td>12 (+1)</td><td>9 (-1)</td></tr></table><p>[ATTACH=full]125947[/ATTACH]</p><p><strong>Saving Throws </strong>Str +11, Con +8</p><p><strong>Skills </strong>Athletics +11, Perception +5</p><p><strong>Senses </strong>Darkvision 60 ft., Passive Perception 15</p><p><strong>Languages </strong>--</p><p><strong>Proficiency Bonus</strong> +4 <strong>Maneuver DC </strong>19</p><p>[ATTACH=full]125948[/ATTACH]</p><p><em><strong>Dreadful Charge.</strong></em> If the tyrannosaurus moves at least 10 feet straight toward a creature and then hits it with a bite attack on the same turn, the target takes an extra 19 (3d12) piercing damage</p><p></p><p><em><strong>Keen Smell.</strong></em> The tyrannosaurs has advantage on Wisdom (Perception) checks that rely on smell.</p><p></p><p><em><strong>Mega-Predator.</strong></em> The tyrannosaurus' bite attacks do double damage to Large and larger targets.</p><p></p><p><em><strong>Pack Tactics.</strong></em> The tyrannosaurs has advantage on an attack roll against a creature if at least one of the tyrannosaurs' allies is within 5 feet of the creature and the ally isn't <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Incapacitated" target="_blank">incapacitated</a>.</p><p></p><p><strong><em>Trample.</em></strong> When the tyrannosaur moves it can enter the space of Medium or smaller creatures. The first time it enters a creature's space it can make a claw attack against the creature.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.</p><p></p><p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +11 to hit, reach 10 ft., one target. <em>Hit:</em> 26 (3d12 + 7) piercing damage or 59 (8d12 + 7) piercing damage on a critical hit. If the target is a Medium or smaller creature, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target. This attack is a critical hit if the tyrannosaurus succeeds on its attack roll be 5 or more.</p><p></p><p><em><strong>Tail.</strong></em> <em>Melee Weapon Attack:</em> +11 to hit, reach 10 ft., one target. <em>Hit:</em> 20 (3d8 + 7) bludgeoning damage and if the creature fails a DC 19 Strength saving throw it is knocked prone.</p><p></p><p><em><strong>Claw.</strong></em> <em>Melee Weapon Attack:</em> +11 to hit, reach 5 ft., one target. <em>Hit:</em> 17 (3d6 + 7) slashing damage. If the target is a Larger or smaller creature it is also knocked prone and grappled (escape DC 19). Until the tyrannosaurus uses its claw again, moves, or the target escapes, the target is restrained.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><em><strong>Chomp.</strong> </em>If a creature ends its turn grappled by the tyrannosaurus, the tyrannosaurus makes a bite attack against the grappled creature.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8041160, member: 83242"] [ATTACH type="full" alt="1618925986219.png"]135808[/ATTACH] [URL='https://www.deviantart.com/fredthedinosaurman/art/Rex-788251011']Rex[/URL] by Fred [TABLE] [TR] [TD][B][SIZE=6]Tyrannosaurus Rex[/SIZE][/B][/TD] [TD][B]Challenge[/B] 10[/TD] [/TR] [TR] [TD][I]Huge beast, unaligned[/I][/TD] [TD]5,900 XP[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599650973356.png"]125945[/ATTACH] [B]Armor Class[/B] 14 (natural armor) [B]Hit Points[/B] 136 (13d12 + 52; bloodied 68) [B]Speed[/B] 50 ft., swim 30 ft. [ATTACH type="full" alt="1599650974429.png"]125946[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]25 (+7)[/TD] [TD]10 (+0)[/TD] [TD]19 (+4)[/TD] [TD]4 (-3)[/TD] [TD]12 (+1)[/TD] [TD]9 (-1)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599650975399.png"]125947[/ATTACH] [B]Saving Throws [/B]Str +11, Con +8 [B]Skills [/B]Athletics +11, Perception +5 [B]Senses [/B]Darkvision 60 ft., Passive Perception 15 [B]Languages [/B]-- [B]Proficiency Bonus[/B] +4 [B]Maneuver DC [/B]19 [ATTACH type="full" alt="1599650976445.png"]125948[/ATTACH] [I][B]Dreadful Charge.[/B][/I] If the tyrannosaurus moves at least 10 feet straight toward a creature and then hits it with a bite attack on the same turn, the target takes an extra 19 (3d12) piercing damage [I][B]Keen Smell.[/B][/I] The tyrannosaurs has advantage on Wisdom (Perception) checks that rely on smell. [I][B]Mega-Predator.[/B][/I] The tyrannosaurus' bite attacks do double damage to Large and larger targets. [I][B]Pack Tactics.[/B][/I] The tyrannosaurs has advantage on an attack roll against a creature if at least one of the tyrannosaurs' allies is within 5 feet of the creature and the ally isn't [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Incapacitated']incapacitated[/URL]. [B][I]Trample.[/I][/B] When the tyrannosaur moves it can enter the space of Medium or smaller creatures. The first time it enters a creature's space it can make a claw attack against the creature. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target. [I][B]Bite.[/B][/I] [I]Melee Weapon Attack:[/I] +11 to hit, reach 10 ft., one target. [I]Hit:[/I] 26 (3d12 + 7) piercing damage or 59 (8d12 + 7) piercing damage on a critical hit. If the target is a Medium or smaller creature, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target. This attack is a critical hit if the tyrannosaurus succeeds on its attack roll be 5 or more. [I][B]Tail.[/B][/I] [I]Melee Weapon Attack:[/I] +11 to hit, reach 10 ft., one target. [I]Hit:[/I] 20 (3d8 + 7) bludgeoning damage and if the creature fails a DC 19 Strength saving throw it is knocked prone. [I][B]Claw.[/B][/I] [I]Melee Weapon Attack:[/I] +11 to hit, reach 5 ft., one target. [I]Hit:[/I] 17 (3d6 + 7) slashing damage. If the target is a Larger or smaller creature it is also knocked prone and grappled (escape DC 19). Until the tyrannosaurus uses its claw again, moves, or the target escapes, the target is restrained. [B][U]REACTIONS[/U][/B] [I][B]Chomp.[/B] [/I]If a creature ends its turn grappled by the tyrannosaurus, the tyrannosaurus makes a bite attack against the grappled creature. [/QUOTE]
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