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<blockquote data-quote="dave2008" data-source="post: 8041251" data-attributes="member: 83242"><p>[ATTACH=full]141190[/ATTACH]</p><p><a href="https://www.deviantart.com/arven92/art/Furious-Fangs-PATREON-REWARD-747534057" target="_blank">Furious Fangs</a> by ARVEN92</p><p></p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Cheetah</span></strong></td><td><strong>Challenge</strong> 1/4</td></tr><tr><td><em><em>Medium beast, unaligned</em></em></td><td>50 XP</td></tr></table><p>[ATTACH=full]125921[/ATTACH]</p><p><strong>Armor Class</strong> 13</p><p><strong>Hit Points</strong> 26 (5d8 + 4; bloodied 13)</p><p><strong>Speed</strong> 50 ft.</p><p>[ATTACH=full]125922[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>14 (+2)</td><td>16 (+3)</td><td>13 (+1)</td><td>3 (-4)</td><td>10 (+0)</td><td>8 (-1)</td></tr></table><p>[ATTACH=full]125923[/ATTACH]</p><p><strong>Saving Throws </strong>Dex +5</p><p><strong>Skills </strong>Athletics +4, Perception +2</p><p><strong>Senses </strong>Darkvision 120 ft., Passive Perception 12</p><p><strong>Languages </strong>--</p><p><strong>Proficiency Bonus</strong> +2 <strong>Maneuver DC</strong> 13</p><p>[ATTACH=full]125924[/ATTACH]</p><p><em><strong>Controller.</strong></em> The cheetah can use a bonus action to make a bite attack against a prone or incapacitated target within its reach.</p><p></p><p><strong><em>Feline Speed (2/ Short Rest). </em></strong>When the cheetah takes the Dash action it can move at 10 times its speed (500 ft.) during this movement. Additionally, if the cheetah succeeds on a DC 10 Constitution check at the end of its turn, its ability to use Feline Speed recharges.</p><p></p><p><em><strong>Keen Sight.</strong></em> The cheetah has advantage on Wisdom (Perception) checks that rely on sight.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d8 + 2) piercing damage. Additionally, if the cheetah chooses, the target must succeed on a DC 12 Strength saving throw or be grappled. Creatures grappled in this manner are also suffocating.</p><p></p><p><em><strong>Claw.</strong></em> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 5 (1d6 + 2) slashing damage and the target must make a DC 13 Strength or Dexterity saving throw or be knocked prone. If the target is a Medium or smaller creature, it has disadvantage on the saving throw.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Feline Agility.</em></strong> The cheetah takes the Dash action.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8041251, member: 83242"] [ATTACH type="full" alt="1627264542293.png"]141190[/ATTACH] [URL='https://www.deviantart.com/arven92/art/Furious-Fangs-PATREON-REWARD-747534057']Furious Fangs[/URL] by ARVEN92 [TABLE] [TR] [TD][B][SIZE=6]Cheetah[/SIZE][/B][/TD] [TD][B]Challenge[/B] 1/4[/TD] [/TR] [TR] [TD][I][I]Medium beast, unaligned[/I][/I][/TD] [TD]50 XP[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599650427721.png"]125921[/ATTACH] [B]Armor Class[/B] 13 [B]Hit Points[/B] 26 (5d8 + 4; bloodied 13) [B]Speed[/B] 50 ft. [ATTACH type="full" alt="1599650428889.png"]125922[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]14 (+2)[/TD] [TD]16 (+3)[/TD] [TD]13 (+1)[/TD] [TD]3 (-4)[/TD] [TD]10 (+0)[/TD] [TD]8 (-1)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599650429851.png"]125923[/ATTACH] [B]Saving Throws [/B]Dex +5 [B]Skills [/B]Athletics +4, Perception +2 [B]Senses [/B]Darkvision 120 ft., Passive Perception 12 [B]Languages [/B]-- [B]Proficiency Bonus[/B] +2 [B]Maneuver DC[/B] 13 [ATTACH type="full" alt="1599650430830.png"]125924[/ATTACH] [I][B]Controller.[/B][/I] The cheetah can use a bonus action to make a bite attack against a prone or incapacitated target within its reach. [B][I]Feline Speed (2/ Short Rest). [/I][/B]When the cheetah takes the Dash action it can move at 10 times its speed (500 ft.) during this movement. Additionally, if the cheetah succeeds on a DC 10 Constitution check at the end of its turn, its ability to use Feline Speed recharges. [I][B]Keen Sight.[/B][/I] The cheetah has advantage on Wisdom (Perception) checks that rely on sight. [B][U]ACTIONS[/U][/B] [I][B]Bite.[/B][/I] [I]Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 6 (1d8 + 2) piercing damage. Additionally, if the cheetah chooses, the target must succeed on a DC 12 Strength saving throw or be grappled. Creatures grappled in this manner are also suffocating. [I][B]Claw.[/B][/I] [I]Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 5 (1d6 + 2) slashing damage and the target must make a DC 13 Strength or Dexterity saving throw or be knocked prone. If the target is a Medium or smaller creature, it has disadvantage on the saving throw. [B][U]BONUS ACTIONS[/U] [I]Feline Agility.[/I][/B] The cheetah takes the Dash action. [/QUOTE]
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