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<blockquote data-quote="doctorbadwolf" data-source="post: 8041501" data-attributes="member: 6704184"><p>I mean, horses trip themselves on uneven terrain sometimes. And die. Not often, but it happens. </p><p>Cheetahs don’t wanna fight a horse, or fight over a horse (or any meal, they aren’t really fighters), and don’t need that size of animal to survive, but a skinny person with a hooked blade could take down a horse with enough practice at the tactic of tripping them with a strike to the ankles with a sharp blade. The horse’s size just isn’t a defense <em>at all</em> against that tactic. </p><p></p><p>What else is gonna ever be relevant to whether a monster can trip another creature? I guess cheetah animal companions, but then that cheetah is exceptional so I’m fine with it tripping an ogre. Also, a gnome can trip an ogre.</p><p></p><p>But mostly it’s a weird mechanic. Giving large + creatures advantage on the save would at least not feel like a weird game widget, and I like my game widgets to only ever be there to add to the game, not just restrict an option that wouldn’t be especially powerful without the restriction. </p><p></p><p> </p><p>I mean, I doubt anyone is designing an encounter thinking “imma trip that horse.”</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8041501, member: 6704184"] I mean, horses trip themselves on uneven terrain sometimes. And die. Not often, but it happens. Cheetahs don’t wanna fight a horse, or fight over a horse (or any meal, they aren’t really fighters), and don’t need that size of animal to survive, but a skinny person with a hooked blade could take down a horse with enough practice at the tactic of tripping them with a strike to the ankles with a sharp blade. The horse’s size just isn’t a defense [I]at all[/I] against that tactic. What else is gonna ever be relevant to whether a monster can trip another creature? I guess cheetah animal companions, but then that cheetah is exceptional so I’m fine with it tripping an ogre. Also, a gnome can trip an ogre. But mostly it’s a weird mechanic. Giving large + creatures advantage on the save would at least not feel like a weird game widget, and I like my game widgets to only ever be there to add to the game, not just restrict an option that wouldn’t be especially powerful without the restriction. I mean, I doubt anyone is designing an encounter thinking “imma trip that horse.” [/QUOTE]
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