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<blockquote data-quote="dave2008" data-source="post: 8041906" data-attributes="member: 83242"><p>[ATTACH=full]141199[/ATTACH]</p><p><a href="https://www.deviantart.com/manulacanette/art/Diadochi-Wars-809139756" target="_blank">Diadochi Wars</a> by ManuLaCanette</p><p></p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">War Elephant</span></strong></td><td><strong>Challenge</strong> 6</td></tr><tr><td><em>Huge beast, unaligned</em></td><td>3,450 XP</td></tr></table><p>[ATTACH=full]125941[/ATTACH]</p><p><strong>Armor Class</strong> 16 (armor)</p><p><strong>Hit Points</strong> 114 (12d12 + 36; bloodied 57)</p><p><strong>Speed</strong> 40 ft.</p><p>[ATTACH=full]125942[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>22 (+6)</td><td>9 (-1)</td><td>17 (+3)</td><td>4 (-3)</td><td>12 (+1)</td><td>6 (-2)</td></tr></table><p>[ATTACH=full]125943[/ATTACH]</p><p><strong>Saving Throws </strong>Str +9, Con +8, Wis +4</p><p><strong>Skills </strong>Athletics +9, Intimidation +9</p><p><strong>Senses </strong>Passive Perception 10</p><p><strong>Languages </strong>--</p><p><strong>Proficiency Bonus</strong> +3 <strong>Maneuver DC</strong> 17</p><p>[ATTACH=full]125944[/ATTACH]</p><p><em><strong>Siege Monster.</strong></em> The elephant deals double damage to objects and structures.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The elephant makes two attacks: any combination of gore and stomp attacks.</p><p></p><p><em><strong>Gore.</strong></em> <em>Melee Weapon Attack:</em> +9 to hit, reach 5 ft., one target. <em>Hit:</em> 19 (3d8 + 6) piercing damage. If the elephant moves at least 20 feet straight toward a creature immediately before the hit, the target takes an additional 15 (3d8) bludgeoning damage and must succeed on a DC 17 Strength saving throw or be knocked prone.</p><p></p><p><em><strong>Stomp.</strong></em> <em>Melee Weapon Attack:</em> +9 to hit, reach 5 ft., one prone creature. <em>Hit: </em>22 (3d10 + 6) bludgeoning damage.</p><p></p><p><em><strong>Trunk.</strong></em> <em>Melee Weapon Attack:</em> +8 to hit, reach 5 ft., one Large or smaller object. <em>Hit: </em>The target is grappled. On a critical hit the creature is also restrained.</p><p></p><p><strong><em>Throw.</em></strong> A object held or creature grappled by the elephant is thrown up to 20 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 5 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 15 Dexterity saving throw or take the same damage and be knocked prone.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong>Crush.</strong> The dire mammoth can use a bonus action to make a stomp attack on a prone target.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Throw.</em></strong> If a creature is grappled by the elephant at the end of its turn, the elephant can use its throw action.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8041906, member: 83242"] [ATTACH type="full" alt="1627288425062.png"]141199[/ATTACH] [URL='https://www.deviantart.com/manulacanette/art/Diadochi-Wars-809139756']Diadochi Wars[/URL] by ManuLaCanette [TABLE] [TR] [TD][B][SIZE=6]War Elephant[/SIZE][/B][/TD] [TD][B]Challenge[/B] 6[/TD] [/TR] [TR] [TD][I]Huge beast, unaligned[/I][/TD] [TD]3,450 XP[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599650931528.png"]125941[/ATTACH] [B]Armor Class[/B] 16 (armor) [B]Hit Points[/B] 114 (12d12 + 36; bloodied 57) [B]Speed[/B] 40 ft. [ATTACH type="full" alt="1599650932511.png"]125942[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]22 (+6)[/TD] [TD]9 (-1)[/TD] [TD]17 (+3)[/TD] [TD]4 (-3)[/TD] [TD]12 (+1)[/TD] [TD]6 (-2)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599650933406.png"]125943[/ATTACH] [B]Saving Throws [/B]Str +9, Con +8, Wis +4 [B]Skills [/B]Athletics +9, Intimidation +9 [B]Senses [/B]Passive Perception 10 [B]Languages [/B]-- [B]Proficiency Bonus[/B] +3 [B]Maneuver DC[/B] 17 [ATTACH type="full" alt="1599650934386.png"]125944[/ATTACH] [I][B]Siege Monster.[/B][/I] The elephant deals double damage to objects and structures. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The elephant makes two attacks: any combination of gore and stomp attacks. [I][B]Gore.[/B][/I] [I]Melee Weapon Attack:[/I] +9 to hit, reach 5 ft., one target. [I]Hit:[/I] 19 (3d8 + 6) piercing damage. If the elephant moves at least 20 feet straight toward a creature immediately before the hit, the target takes an additional 15 (3d8) bludgeoning damage and must succeed on a DC 17 Strength saving throw or be knocked prone. [I][B]Stomp.[/B][/I] [I]Melee Weapon Attack:[/I] +9 to hit, reach 5 ft., one prone creature. [I]Hit: [/I]22 (3d10 + 6) bludgeoning damage. [I][B]Trunk.[/B][/I] [I]Melee Weapon Attack:[/I] +8 to hit, reach 5 ft., one Large or smaller object. [I]Hit: [/I]The target is grappled. On a critical hit the creature is also restrained. [B][I]Throw.[/I][/B] A object held or creature grappled by the elephant is thrown up to 20 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 5 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 15 Dexterity saving throw or take the same damage and be knocked prone. [B][U]BONUS ACTIONS[/U] Crush.[/B] The dire mammoth can use a bonus action to make a stomp attack on a prone target. [B][U]REACTIONS[/U] [I]Throw.[/I][/B] If a creature is grappled by the elephant at the end of its turn, the elephant can use its throw action. [/QUOTE]
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