Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Better Burning
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="heirodule" data-source="post: 1250328" data-attributes="member: 4081"><p>It bothers me that someone who is on fire only takes 1d6 damage per round until they put themselves out.</p><p></p><p>This lets high HP characters stand there burning without any negative effects. D&D has gotten better at divding out combat damage which maps to HP and hurts high level PCs less, and other effects that are more immediate and binarily successful (bull rush, trip, etc)</p><p></p><p>I propose making those who are caught on fire take 1d6 points of damage per round CUMULATIVELY until the fire is put out.</p><p></p><p>r 1: 1d6</p><p>r 2: 3d6</p><p>r 3: 6d6</p><p>etc.</p><p></p><p>Acid really should have a similar effect, but there isn't a continuous burning with acid. So we can still assume that the high level PC just is so effective are reducing damage that the acid only hits him a little bit, and his damage is a small percenatage of his total HP compared to a first level charcater.</p></blockquote><p></p>
[QUOTE="heirodule, post: 1250328, member: 4081"] It bothers me that someone who is on fire only takes 1d6 damage per round until they put themselves out. This lets high HP characters stand there burning without any negative effects. D&D has gotten better at divding out combat damage which maps to HP and hurts high level PCs less, and other effects that are more immediate and binarily successful (bull rush, trip, etc) I propose making those who are caught on fire take 1d6 points of damage per round CUMULATIVELY until the fire is put out. r 1: 1d6 r 2: 3d6 r 3: 6d6 etc. Acid really should have a similar effect, but there isn't a continuous burning with acid. So we can still assume that the high level PC just is so effective are reducing damage that the acid only hits him a little bit, and his damage is a small percenatage of his total HP compared to a first level charcater. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Better Burning
Top