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"Better" Combat Systems in RPGs - Feedback Welcome!
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<blockquote data-quote="RangerWickett" data-source="post: 8071547" data-attributes="member: 63"><p>I wonder if it would be better for D&D-style action RPGs to just have everyone always have 30 to 50 hit points, and not have that scale by level, nor have the damage PCs or monsters deal more damage at higher level. But <em>wounds</em> are separate from hit points.</p><p></p><p>You always have enough hit points to survive a few rounds of a fight. But higher level characters could deal with more foes, or ignore the consequences of more wounds. Maybe you can move faster, or throw enemies far distances, or maybe use bigger weapons. But if someone actually lands a hit on you with a weapon, the wound is real.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8071547, member: 63"] I wonder if it would be better for D&D-style action RPGs to just have everyone always have 30 to 50 hit points, and not have that scale by level, nor have the damage PCs or monsters deal more damage at higher level. But [i]wounds[/i] are separate from hit points. You always have enough hit points to survive a few rounds of a fight. But higher level characters could deal with more foes, or ignore the consequences of more wounds. Maybe you can move faster, or throw enemies far distances, or maybe use bigger weapons. But if someone actually lands a hit on you with a weapon, the wound is real. [/QUOTE]
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