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"Better" Combat Systems in RPGs - Feedback Welcome!
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<blockquote data-quote="SavageCole" data-source="post: 8076346" data-attributes="member: 6750284"><p>[USER=32164]@JohnSnow[/USER] - Palladium is a great system to showcase for the simulationist nightmare, and now I see that you’re talking about a dodge and a parry in the same turn vs. an attack. I totally agree with you there and appreciate your taking the care in the example you shared. </p><p></p><p>For points of game abstraction, I wouldn’t think of beating a blade as an actual parry but more of an attack. Likewise, simple footwork involved when parrying and preparing a counter attack wouldn’t strike me as a dodge. </p><p></p><p>But I would suggest the way Mythras, BRP, and Warhammer rule on dodge and parry isn’t in the Palladium family by a long shot.</p></blockquote><p></p>
[QUOTE="SavageCole, post: 8076346, member: 6750284"] [USER=32164]@JohnSnow[/USER] - Palladium is a great system to showcase for the simulationist nightmare, and now I see that you’re talking about a dodge and a parry in the same turn vs. an attack. I totally agree with you there and appreciate your taking the care in the example you shared. For points of game abstraction, I wouldn’t think of beating a blade as an actual parry but more of an attack. Likewise, simple footwork involved when parrying and preparing a counter attack wouldn’t strike me as a dodge. But I would suggest the way Mythras, BRP, and Warhammer rule on dodge and parry isn’t in the Palladium family by a long shot. [/QUOTE]
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