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"Better" Combat Systems in RPGs - Feedback Welcome!
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<blockquote data-quote="JohnSnow" data-source="post: 8076997" data-attributes="member: 32164"><p>I hear what you're saying, but if someone is making a downward strike at my head and I use a beat parry, the momentum of their strike now carries their blow "off-line," opening them up to an immediate counterattack. This trick works quite well with both one and two-handed swords, and it absolutely IS a parry, as opposed to an attack.</p><p></p><p>There are also moves where you beat aside your opponent's blade so you can make an attack, and there I'd agree with you, but what I'm talking about is very much a reaction to a strike. Because if you didn't do it, the sword would hit you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Maybe there should be the option of sacrificing your attack (or most of it?) for an evasion/dodge, and it should certainly be possible to choose to "dive for cover" against an incoming ranged attack.</p><p></p><p>I was reading through the OpenD6 rules, since my old <em>d6 Star Wars</em> books are in storage. And I'm reminded that it had some very intriguing options that have long informed my game sensibilities (I played a lot of <em>Star Wars</em> in high school and college). It also had some impact on 3e D&D because Bill Slaviscek was the developer when he worked at West End. I note, for example, that the concept of "difficulty levels" is lifted almost line for line from d6 (oddly, 10 is moderate because it's roughly the statistical mean of both 3D6 and 1D20: 10.5 in both cases).</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 8076997, member: 32164"] I hear what you're saying, but if someone is making a downward strike at my head and I use a beat parry, the momentum of their strike now carries their blow "off-line," opening them up to an immediate counterattack. This trick works quite well with both one and two-handed swords, and it absolutely IS a parry, as opposed to an attack. There are also moves where you beat aside your opponent's blade so you can make an attack, and there I'd agree with you, but what I'm talking about is very much a reaction to a strike. Because if you didn't do it, the sword would hit you. ;) Maybe there should be the option of sacrificing your attack (or most of it?) for an evasion/dodge, and it should certainly be possible to choose to "dive for cover" against an incoming ranged attack. I was reading through the OpenD6 rules, since my old [I]d6 Star Wars[/I] books are in storage. And I'm reminded that it had some very intriguing options that have long informed my game sensibilities (I played a lot of [I]Star Wars[/I] in high school and college). It also had some impact on 3e D&D because Bill Slaviscek was the developer when he worked at West End. I note, for example, that the concept of "difficulty levels" is lifted almost line for line from d6 (oddly, 10 is moderate because it's roughly the statistical mean of both 3D6 and 1D20: 10.5 in both cases). [/QUOTE]
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